fix: neoapps dysfunctional build script
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@@ -174,7 +174,7 @@ void Blaze::causeFallDamage(float distance)
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int Blaze::getDeathLoot()
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{
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return Item::blazeRod_Id;
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return Item::blaze_rod_Id;
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}
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bool Blaze::isOnFire()
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@@ -189,13 +189,13 @@ void Blaze::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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int count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::blazeRod_Id, 1);
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spawnAtLocation(Item::blaze_rod_Id, 1);
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}
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// 4J-PB - added to the XBLA version due to our limited amount of glowstone in the Nether - drop 0-2 glowstone dust
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count = random->nextInt(3 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::yellowDust_Id, 1);
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spawnAtLocation(Item::glowstone_dust_Id, 1);
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}
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}
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}
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