fix: neoapps dysfunctional build script
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@@ -337,7 +337,7 @@ void Boat::tick()
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remove();
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for (int i = 0; i < 3; i++)
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{
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spawnAtLocation(Tile::wood_Id, 1, 0);
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spawnAtLocation(Tile::planks_Id, 1, 0);
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}
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for (int i = 0; i < 2; i++)
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{
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@@ -395,11 +395,11 @@ void Boat::tick()
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int yy = Mth::floor(y) + j;
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int tile = level->getTile(xx, yy, zz);
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if (tile == Tile::topSnow_Id)
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if (tile == Tile::snow_layer_Id)
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{
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level->removeTile(xx, yy, zz);
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}
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else if (tile == Tile::waterLily_Id)
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else if (tile == Tile::waterlily_Id)
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{
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level->destroyTile(xx, yy, zz, true);
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}
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