fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+9 -9
View File
@@ -141,13 +141,13 @@ shared_ptr<ItemInstance> BucketItem::use(shared_ptr<ItemInstance> itemInstance,
if (--itemInstance->count <= 0)
{
return std::make_shared<ItemInstance>(Item::bucket_water);
return std::make_shared<ItemInstance>(Item::water_bucket);
}
else
{
if (!player->inventory->add(std::make_shared<ItemInstance>(Item::bucket_water)))
if (!player->inventory->add(std::make_shared<ItemInstance>(Item::water_bucket)))
{
player->drop(std::make_shared<ItemInstance>(Item::bucket_water_Id, 1, 0));
player->drop(std::make_shared<ItemInstance>(Item::water_bucket_Id, 1, 0));
}
return itemInstance;
}
@@ -168,13 +168,13 @@ shared_ptr<ItemInstance> BucketItem::use(shared_ptr<ItemInstance> itemInstance,
}
if (--itemInstance->count <= 0)
{
return std::make_shared<ItemInstance>(Item::bucket_lava);
return std::make_shared<ItemInstance>(Item::lava_bucket);
}
else
{
if (!player->inventory->add(std::make_shared<ItemInstance>(Item::bucket_lava)))
if (!player->inventory->add(std::make_shared<ItemInstance>(Item::lava_bucket)))
{
player->drop(std::make_shared<ItemInstance>(Item::bucket_lava_Id, 1, 0));
player->drop(std::make_shared<ItemInstance>(Item::lava_bucket_Id, 1, 0));
}
return itemInstance;
}
@@ -183,7 +183,7 @@ shared_ptr<ItemInstance> BucketItem::use(shared_ptr<ItemInstance> itemInstance,
else if (content < 0)
{
delete hr;
return std::make_shared<ItemInstance>(Item::bucket_empty);
return std::make_shared<ItemInstance>(Item::bucket);
}
else
{
@@ -199,7 +199,7 @@ shared_ptr<ItemInstance> BucketItem::use(shared_ptr<ItemInstance> itemInstance,
if (emptyBucket(level, xt, yt, zt) && !player->abilities.instabuild)
{
return std::make_shared<ItemInstance>(Item::bucket_empty);
return std::make_shared<ItemInstance>(Item::bucket);
}
}
@@ -217,7 +217,7 @@ bool BucketItem::emptyBucket(Level *level, int xt, int yt, int zt)
if (level->isEmptyTile(xt, yt, zt) || nonSolid)
{
if (level->dimension->ultraWarm && content == Tile::water_Id)
if (level->dimension->ultraWarm && content == Tile::flowing_water_Id)
{
level->playSound(xt + 0.5f, yt + 0.5f, zt + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);