fix: neoapps dysfunctional build script
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@@ -107,7 +107,7 @@ void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray bloc
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{
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int p = (xx * 16 + zz) * Level::genDepth + yy;
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if (yy < 0 || yy >= Level::genDepth) continue;
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if (blocks[p] == Tile::water_Id || blocks[p] == Tile::calmWater_Id)
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if (blocks[p] == Tile::flowing_water_Id || blocks[p] == Tile::water_Id)
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{
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detectedWater = true;
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}
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@@ -141,7 +141,7 @@ void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray bloc
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{
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if (yy < 10)
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{
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blocks[p] = static_cast<byte>(Tile::lava_Id);
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blocks[p] = static_cast<byte>(Tile::flowing_lava_Id);
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}
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else
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{
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