fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+3 -3
View File
@@ -149,13 +149,13 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
int currentData = level->getData(x, y, z);
int fillLevel = getFillLevel(currentData);
if (item->id == Item::bucket_water_Id)
if (item->id == Item::water_bucket_Id)
{
if (fillLevel < 3)
{
if (!player->abilities.instabuild)
{
player->inventory->setItem(player->inventory->selected, std::make_shared<ItemInstance>(Item::bucket_empty));
player->inventory->setItem(player->inventory->selected, std::make_shared<ItemInstance>(Item::bucket));
}
level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
@@ -163,7 +163,7 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
}
return true;
}
else if (item->id == Item::glassBottle_Id)
else if (item->id == Item::glass_bottle_Id)
{
if (fillLevel > 0)
{