fix: neoapps dysfunctional build script
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@@ -88,7 +88,7 @@ bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
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z += Direction::STEP_Z[dir];
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int attachedTo = level->getTile(x, y, z);
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return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
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return attachedTo == Tile::log_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
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}
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int CocoaTile::getRenderShape()
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@@ -185,13 +185,13 @@ void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, floa
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}
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for (int i = 0; i < count; i++)
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{
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BROWN));
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye, 1, DyePowderItem::BROWN));
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}
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}
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int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::dye_powder_Id;
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return Item::dye_Id;
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}
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int CocoaTile::cloneTileData(Level *level, int x, int y, int z)
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