fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+3 -3
View File
@@ -88,7 +88,7 @@ bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
z += Direction::STEP_Z[dir];
int attachedTo = level->getTile(x, y, z);
return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
return attachedTo == Tile::log_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
}
int CocoaTile::getRenderShape()
@@ -185,13 +185,13 @@ void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, floa
}
for (int i = 0; i < count; i++)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BROWN));
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye, 1, DyePowderItem::BROWN));
}
}
int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::dye_powder_Id;
return Item::dye_Id;
}
int CocoaTile::cloneTileData(Level *level, int x, int y, int z)