fix: neoapps dysfunctional build script
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@@ -109,9 +109,9 @@ Stat *CommonStats::get_itemsUsed(int itemId)
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{
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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// 4J-JEV: I've done the same thing here, we can't place these items anyway.
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if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
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if (itemId == Item::cooked_porkchop_Id) return Stats::blocksPlaced[itemId];
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#endif
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if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
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if (itemId == Item::cooked_porkchop_Id) return Stats::blocksPlaced[itemId];
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else return nullptr;
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//return nullptr;
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}
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@@ -176,7 +176,7 @@ Stat *CommonStats::get_achievement(eAward achievementId)
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case eAward_diamonds: return (Stat *) Achievements::diamonds;
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//case eAward_portal: return (Stat *) nullptr; // TODO
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case eAward_ghast: return (Stat *) Achievements::ghast;
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case eAward_blazeRod: return (Stat *) Achievements::blazeRod;
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case eAward_blazeRod: return (Stat *) Achievements::blaze_rod;
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case eAward_potion: return (Stat *) Achievements::potion;
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case eAward_theEnd: return (Stat *) Achievements::theEnd;
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case eAward_winGame: return (Stat *) Achievements::winGame;
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