fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+3 -3
View File
@@ -109,9 +109,9 @@ Stat *CommonStats::get_itemsUsed(int itemId)
{
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
// 4J-JEV: I've done the same thing here, we can't place these items anyway.
if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
if (itemId == Item::cooked_porkchop_Id) return Stats::blocksPlaced[itemId];
#endif
if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
if (itemId == Item::cooked_porkchop_Id) return Stats::blocksPlaced[itemId];
else return nullptr;
//return nullptr;
}
@@ -176,7 +176,7 @@ Stat *CommonStats::get_achievement(eAward achievementId)
case eAward_diamonds: return (Stat *) Achievements::diamonds;
//case eAward_portal: return (Stat *) nullptr; // TODO
case eAward_ghast: return (Stat *) Achievements::ghast;
case eAward_blazeRod: return (Stat *) Achievements::blazeRod;
case eAward_blazeRod: return (Stat *) Achievements::blaze_rod;
case eAward_potion: return (Stat *) Achievements::potion;
case eAward_theEnd: return (Stat *) Achievements::theEnd;
case eAward_winGame: return (Stat *) Achievements::winGame;