fix: neoapps dysfunctional build script
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@@ -116,9 +116,9 @@ bool DaylightDetectorTile::use(Level *level, int x, int y, int z, shared_ptr<Pla
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{
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int data = level->getData(x, y, z);
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if (inverted)
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level->setTileAndData(x, y, z, Tile::daylightDetector_Id, data, Tile::UPDATE_INVISIBLE);
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level->setTileAndData(x, y, z, Tile::daylight_detector_Id, data, Tile::UPDATE_INVISIBLE);
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else
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level->setTileAndData(x, y, z, Tile::invertedDaylightDetector_Id, data, Tile::UPDATE_INVISIBLE);
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level->setTileAndData(x, y, z, Tile::daylight_detector_inverted_Id, data, Tile::UPDATE_INVISIBLE);
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updateSignalStrength(level, x, y, z);
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}
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