fix: neoapps dysfunctional build script
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@@ -238,7 +238,7 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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{
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player->giveExperienceLevels(-(i + 1));
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if (isBook) item->id = Item::enchantedBook_Id;
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if (isBook) item->id = Item::enchanted_book_Id;
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int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
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for (int index = 0; index < newEnchantment->size(); index++)
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@@ -246,7 +246,7 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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EnchantmentInstance* e = newEnchantment->at(index);
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if (isBook)
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{
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Item::enchantedBook->addEnchantment(item, e);
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Item::enchanted_book->addEnchantment(item, e);
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en = true;
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}
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else
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@@ -327,7 +327,7 @@ void EnchantmentMenu::removed(shared_ptr<Player> player)
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bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
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{
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if (level->getTile(x, y, z) != Tile::enchantTable_Id) return false;
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if (level->getTile(x, y, z) != Tile::enchanting_table_Id) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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