fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+10 -10
View File
@@ -33,8 +33,8 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
}
else
{
//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
//level->setTile(xx, yy, zz, Tile::bedrock_Id);
placeBlock(level, xx, yy, zz, Tile::bedrock_Id, 0);
}
}
else if (yy > y)
@@ -46,8 +46,8 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (d > r - 1 - 0.5)
{
//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
//level->setTile(xx, yy, zz, Tile::bedrock_Id);
placeBlock(level, xx, yy, zz, Tile::bedrock_Id, 0);
}
}
}
@@ -55,15 +55,15 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
}
}
placeBlock(level,x, y + 0, z, Tile::unbreakable_Id, 0);
placeBlock(level,x, y + 1, z, Tile::unbreakable_Id, 0);
placeBlock(level,x, y + 2, z, Tile::unbreakable_Id, 0);
placeBlock(level,x, y + 0, z, Tile::bedrock_Id, 0);
placeBlock(level,x, y + 1, z, Tile::bedrock_Id, 0);
placeBlock(level,x, y + 2, z, Tile::bedrock_Id, 0);
placeBlock(level,x - 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level,x + 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level,x, y + 2, z - 1, Tile::torch_Id, 0);
placeBlock(level,x, y + 2, z + 1, Tile::torch_Id, 0);
placeBlock(level,x, y + 3, z, Tile::unbreakable_Id, 0);
//placeBlock(level,x, y + 4, z, Tile::dragonEgg_Id, 0);
placeBlock(level,x, y + 3, z, Tile::bedrock_Id, 0);
//placeBlock(level,x, y + 4, z, Tile::dragon_egg_Id, 0);
// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
for (int yy = y - 5; yy < y - 1; yy++)
@@ -74,7 +74,7 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
{
if(level->isEmptyTile(xx,yy,zz))
{
placeBlock(level, xx, yy, zz, Tile::endStone_Id, 0);
placeBlock(level, xx, yy, zz, Tile::end_stone_Id, 0);
}
}
}