fix: neoapps dysfunctional build script
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@@ -33,8 +33,8 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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else
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{
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//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
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placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
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//level->setTile(xx, yy, zz, Tile::bedrock_Id);
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placeBlock(level, xx, yy, zz, Tile::bedrock_Id, 0);
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}
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}
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else if (yy > y)
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@@ -46,8 +46,8 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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if (d > r - 1 - 0.5)
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{
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//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
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placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
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//level->setTile(xx, yy, zz, Tile::bedrock_Id);
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placeBlock(level, xx, yy, zz, Tile::bedrock_Id, 0);
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}
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}
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}
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@@ -55,15 +55,15 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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}
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placeBlock(level,x, y + 0, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x, y + 1, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x, y + 2, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x, y + 0, z, Tile::bedrock_Id, 0);
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placeBlock(level,x, y + 1, z, Tile::bedrock_Id, 0);
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placeBlock(level,x, y + 2, z, Tile::bedrock_Id, 0);
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placeBlock(level,x - 1, y + 2, z, Tile::torch_Id, 0);
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placeBlock(level,x + 1, y + 2, z, Tile::torch_Id, 0);
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placeBlock(level,x, y + 2, z - 1, Tile::torch_Id, 0);
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placeBlock(level,x, y + 2, z + 1, Tile::torch_Id, 0);
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placeBlock(level,x, y + 3, z, Tile::unbreakable_Id, 0);
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//placeBlock(level,x, y + 4, z, Tile::dragonEgg_Id, 0);
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placeBlock(level,x, y + 3, z, Tile::bedrock_Id, 0);
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//placeBlock(level,x, y + 4, z, Tile::dragon_egg_Id, 0);
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// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
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for (int yy = y - 5; yy < y - 1; yy++)
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@@ -74,7 +74,7 @@ bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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if(level->isEmptyTile(xx,yy,zz))
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{
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placeBlock(level, xx, yy, zz, Tile::endStone_Id, 0);
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placeBlock(level, xx, yy, zz, Tile::end_stone_Id, 0);
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}
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}
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}
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