fix: neoapps dysfunctional build script
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@@ -16,7 +16,7 @@ void EnderChestTileEntity::tick()
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if (++tickInterval % 20 * 4 == 0)
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{
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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level->tileEvent(x, y, z, Tile::ender_chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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oOpenness = openness;
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@@ -74,13 +74,13 @@ void EnderChestTileEntity::setRemoved()
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void EnderChestTileEntity::startOpen()
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{
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openCount++;
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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level->tileEvent(x, y, z, Tile::ender_chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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void EnderChestTileEntity::stopOpen()
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{
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openCount--;
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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level->tileEvent(x, y, z, Tile::ender_chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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bool EnderChestTileEntity::stillValid(shared_ptr<Player> player)
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