fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+10 -10
View File
@@ -1088,7 +1088,7 @@ bool EnderDragon::checkWalls(AABB *bb)
{
}
else if (t == Tile::obsidian_Id || t == Tile::endStone_Id || t == Tile::unbreakable_Id || !level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
else if (t == Tile::obsidian_Id || t == Tile::end_stone_Id || t == Tile::bedrock_Id || !level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
{
hitWall = true;
}
@@ -1268,7 +1268,7 @@ void EnderDragon::spawnExitPortal(int x, int z)
}
else
{
level->setTileAndUpdate(xx, yy, zz, Tile::unbreakable_Id);
level->setTileAndUpdate(xx, yy, zz, Tile::bedrock_Id);
}
}
else if (yy > y)
@@ -1279,11 +1279,11 @@ void EnderDragon::spawnExitPortal(int x, int z)
{
if (d > r - 1 - 0.5)
{
level->setTileAndUpdate(xx, yy, zz, Tile::unbreakable_Id);
level->setTileAndUpdate(xx, yy, zz, Tile::bedrock_Id);
}
else
{
level->setTileAndUpdate(xx, yy, zz, Tile::endPortalTile_Id);
level->setTileAndUpdate(xx, yy, zz, Tile::end_portal_Id);
}
}
}
@@ -1291,15 +1291,15 @@ void EnderDragon::spawnExitPortal(int x, int z)
}
}
level->setTileAndUpdate(x, y + 0, z, Tile::unbreakable_Id);
level->setTileAndUpdate(x, y + 1, z, Tile::unbreakable_Id);
level->setTileAndUpdate(x, y + 2, z, Tile::unbreakable_Id);
level->setTileAndUpdate(x, y + 0, z, Tile::bedrock_Id);
level->setTileAndUpdate(x, y + 1, z, Tile::bedrock_Id);
level->setTileAndUpdate(x, y + 2, z, Tile::bedrock_Id);
level->setTileAndUpdate(x - 1, y + 2, z, Tile::torch_Id);
level->setTileAndUpdate(x + 1, y + 2, z, Tile::torch_Id);
level->setTileAndUpdate(x, y + 2, z - 1, Tile::torch_Id);
level->setTileAndUpdate(x, y + 2, z + 1, Tile::torch_Id);
level->setTileAndUpdate(x, y + 3, z, Tile::unbreakable_Id);
level->setTileAndUpdate(x, y + 4, z, Tile::dragonEgg_Id);
level->setTileAndUpdate(x, y + 3, z, Tile::bedrock_Id);
level->setTileAndUpdate(x, y + 4, z, Tile::dragon_egg_Id);
// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
for (int yy = y - 5; yy < y - 1; yy++)
@@ -1310,7 +1310,7 @@ void EnderDragon::spawnExitPortal(int x, int z)
{
if(level->isEmptyTile(xx,yy,zz))
{
level->setTileAndUpdate(xx, yy, zz, Tile::endStone_Id);
level->setTileAndUpdate(xx, yy, zz, Tile::end_stone_Id);
}
}
}