fix: neoapps dysfunctional build script
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@@ -1011,7 +1011,7 @@ void Entity::playStepSound(int xt, int yt, int zt, int t)
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}
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}
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if (level->getTile(xt, yt + 1, zt) == Tile::topSnow_Id)
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if (level->getTile(xt, yt + 1, zt) == Tile::snow_layer_Id)
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{
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soundType = Tile::topSnow->soundType;
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playSound(soundType->getStepSound(), soundType->getVolume() * 0.15f, soundType->getPitch());
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