fix: neoapps dysfunctional build script
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@@ -42,8 +42,8 @@ Tile::BlockState FenceTile::getBlockState(LevelSource *level, int x, int y, int
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}
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static const int fences[] = {
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Tile::fence_Id, Tile::netherFence_Id, Tile::spruceFence_Id,
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Tile::birchFence_Id, Tile::jungleFence_Id, Tile::acaciaFence_Id, Tile::darkFence_Id
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Tile::fence_Id, Tile::nether_brick_fence_Id, Tile::spruce_fence_Id,
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Tile::birch_fence_Id, Tile::jungle_fence_Id, Tile::acacia_fence_Id, Tile::dark_oak_fence_Id
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};
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void FenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
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