fix: neoapps dysfunctional build script
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@@ -75,25 +75,25 @@ Tile::BlockState FireTile::getBlockState(LevelSource *level, int x, int y, int z
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void FireTile::init()
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{
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setFlammable(Tile::wood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::woodSlab_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::woodSlabHalf_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::planks_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::double_wooden_slab_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::wooden_slab_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::fence_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_wood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_birchwood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_sprucewood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_junglewood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_acaciawood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::stairs_darkwood_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::treeTrunk_Id, FLAME_HARD, BURN_HARD);
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setFlammable(Tile::oak_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::birch_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::spruce_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::jungle_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::acacia_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::dark_oak_stairs_Id, FLAME_HARD, BURN_MEDIUM);
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setFlammable(Tile::log_Id, FLAME_HARD, BURN_HARD);
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setFlammable(Tile::leaves_Id, FLAME_EASY, BURN_EASY);
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setFlammable(Tile::bookshelf_Id, FLAME_EASY, BURN_MEDIUM);
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setFlammable(Tile::tnt_Id, FLAME_MEDIUM, BURN_INSTANT);
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setFlammable(Tile::tallgrass_Id, FLAME_INSTANT, BURN_INSTANT);
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setFlammable(Tile::wool_Id, FLAME_EASY, BURN_EASY);
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setFlammable(Tile::vine_Id, FLAME_MEDIUM, BURN_INSTANT);
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setFlammable(Tile::coalBlock_Id, FLAME_HARD, BURN_HARD);
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setFlammable(Tile::hayBlock_Id, FLAME_INSTANT, BURN_MEDIUM);
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setFlammable(Tile::coal_block_Id, FLAME_HARD, BURN_HARD);
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setFlammable(Tile::hay_block_Id, FLAME_INSTANT, BURN_MEDIUM);
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}
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void FireTile::setFlammable(int id, int flame, int burn)
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@@ -158,10 +158,10 @@ void FireTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherRack_Id;
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bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack_Id;
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if (level->dimension->id == 1) // 4J - was == instanceof TheEndDimension
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{
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if (level->getTile(x, y - 1, z) == Tile::unbreakable_Id) infiniBurn = true;
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if (level->getTile(x, y - 1, z) == Tile::bedrock_Id) infiniBurn = true;
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}
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if (!mayPlace(level, x, y, z))
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