fix: neoapps dysfunctional build script
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@@ -268,15 +268,15 @@ Feature* ForestBiome::getFlowerFeature(Random* random, int x, int y, int z)
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int fType = random->nextInt(9);
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switch (fType) {
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case 0: return new FlowerFeature(Tile::flower_Id, 0);
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case 1: return new FlowerFeature(Tile::rose_Id, 0);
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case 2: return new FlowerFeature(Tile::rose_Id, Rose::ALLIUM);
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case 3: return new FlowerFeature(Tile::rose_Id, Rose::AZURE_BLUET);
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case 4: return new FlowerFeature(Tile::rose_Id, Rose::RED_TULIP);
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case 5: return new FlowerFeature(Tile::rose_Id, Rose::ORANGE_TULIP);
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case 6: return new FlowerFeature(Tile::rose_Id, Rose::WHITE_TULIP);
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case 7: return new FlowerFeature(Tile::rose_Id, Rose::PINK_TULIP);
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case 8: return new FlowerFeature(Tile::rose_Id, Rose::OXEYE_DAISY);
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case 0: return new FlowerFeature(Tile::yellow_flower_Id, 0);
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case 1: return new FlowerFeature(Tile::red_flower_Id, 0);
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case 2: return new FlowerFeature(Tile::red_flower_Id, Rose::ALLIUM);
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case 3: return new FlowerFeature(Tile::red_flower_Id, Rose::AZURE_BLUET);
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case 4: return new FlowerFeature(Tile::red_flower_Id, Rose::RED_TULIP);
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case 5: return new FlowerFeature(Tile::red_flower_Id, Rose::ORANGE_TULIP);
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case 6: return new FlowerFeature(Tile::red_flower_Id, Rose::WHITE_TULIP);
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case 7: return new FlowerFeature(Tile::red_flower_Id, Rose::PINK_TULIP);
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case 8: return new FlowerFeature(Tile::red_flower_Id, Rose::OXEYE_DAISY);
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}
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}
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else if (biomeType == 2 || biomeType == 3)
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