fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+22 -22
View File
@@ -97,11 +97,11 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
int tileId = 0;
if (yc * CHUNK_HEIGHT + y < waterHeight)
{
tileId = Tile::calmLava_Id;
tileId = Tile::lava_Id;
}
if (val > 0)
{
tileId = Tile::netherRack_Id;
tileId = Tile::netherrack_Id;
}
blocks[offs] = static_cast<byte>(tileId);
@@ -147,8 +147,8 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
int run = -1;
byte top = (byte) Tile::netherRack_Id;
byte material = (byte) Tile::netherRack_Id;
byte top = (byte) Tile::netherrack_Id;
byte material = (byte) Tile::netherrack_Id;
for (int y = Level::genDepthMinusOne; y >= 0; y--)
{
@@ -160,7 +160,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<byte>(Tile::bedrock_Id);
blockSet = true;
}
}
@@ -168,7 +168,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<byte>(Tile::bedrock_Id);
blockSet = true;
}
}
@@ -176,7 +176,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<byte>(Tile::bedrock_Id);
blockSet = true;
}
}
@@ -184,7 +184,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<byte>(Tile::bedrock_Id);
blockSet = true;
}
}
@@ -193,7 +193,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
if (y >= Level::genDepthMinusOne - random->nextInt(5) || y <= 0 + random->nextInt(5))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<byte>(Tile::bedrock_Id);
}
else
{
@@ -203,27 +203,27 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
run = -1;
}
else if (old == Tile::netherRack_Id)
else if (old == Tile::netherrack_Id)
{
if (run == -1)
{
if (runDepth <= 0)
{
top = 0;
material = static_cast<byte>(Tile::netherRack_Id);
material = static_cast<byte>(Tile::netherrack_Id);
}
else if (y >= waterHeight - 4 && y <= waterHeight + 1)
{
top = static_cast<byte>(Tile::netherRack_Id);
material = static_cast<byte>(Tile::netherRack_Id);
top = static_cast<byte>(Tile::netherrack_Id);
material = static_cast<byte>(Tile::netherrack_Id);
if (gravel) top = static_cast<byte>(Tile::gravel_Id);
if (gravel) material = static_cast<byte>(Tile::netherRack_Id);
if (gravel) material = static_cast<byte>(Tile::netherrack_Id);
if (sand)
{
// 4J Stu - Make some nether wart spawn outside of the nether fortresses
if(random->nextInt(16) == 0)
{
top = static_cast<byte>(Tile::netherStalk_Id);
top = static_cast<byte>(Tile::nether_wart_Id);
// Place the nether wart on top of the soul sand
y += 1;
@@ -234,13 +234,13 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
}
else
{
top = static_cast<byte>(Tile::soulsand_Id);
top = static_cast<byte>(Tile::soul_sand_Id);
}
}
if (sand) material = static_cast<byte>(Tile::soulsand_Id);
if (sand) material = static_cast<byte>(Tile::soul_sand_Id);
}
if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::calmLava_Id);
if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::lava_Id);
run = runDepth;
// 4J Stu - If sand, then allow adding nether wart at heights below the water level
@@ -441,7 +441,7 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth - 8) + 4;
int z = zo + pprandom->nextInt(16) + 8;
HellSpringFeature(Tile::lava_Id, false).place(level, pprandom, x, y, z);
HellSpringFeature(Tile::flowing_lava_Id, false).place(level, pprandom, x, y, z);
}
int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
@@ -487,7 +487,7 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
FlowerFeature(Tile::mushroom_red_Id).place(level, pprandom, x, y, z);
}
OreFeature quartzFeature(Tile::netherQuartz_Id, 13, Tile::netherRack_Id);
OreFeature quartzFeature(Tile::quartz_ore_Id, 13, Tile::netherrack_Id);
for (int i = 0; i < 16; i++)
{
int x = xo + pprandom->nextInt(16);
@@ -501,7 +501,7 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
int x = xo + random->nextInt(16);
int y = random->nextInt(Level::genDepth - 20) + 10;
int z = zo + random->nextInt(16);
HellSpringFeature hellSpringFeature(Tile::lava_Id, true);
HellSpringFeature hellSpringFeature(Tile::flowing_lava_Id, true);
hellSpringFeature.place(level, random, x, y, z);
}
@@ -540,7 +540,7 @@ vector<Biome::MobSpawnerData *> *HellRandomLevelSource::getMobsAt(MobCategory *m
{
return netherBridgeFeature->getBridgeEnemies();
}
if ((netherBridgeFeature->isInsideBoundingFeature(x, y, z) && level->getTile(x, y - 1, z) == Tile::netherBrick_Id))
if ((netherBridgeFeature->isInsideBoundingFeature(x, y, z) && level->getTile(x, y - 1, z) == Tile::nether_brick_Id))
{
return netherBridgeFeature->getBridgeEnemies();
}