fix: neoapps dysfunctional build script
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@@ -41,7 +41,7 @@ bool HouseFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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else
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{
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if (t == Tile::cobblestone_Id || t == Tile::mossyCobblestone_Id) return false;
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if (t == Tile::cobblestone_Id || t == Tile::mossy_cobblestone_Id) return false;
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}
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}
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@@ -101,14 +101,14 @@ bool HouseFeature::place(Level *level, Random *random, int x, int y, int z)
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int material = -1;
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if (yy == y0 + h - 1)
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{
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material = Tile::wood_Id;
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material = Tile::planks_Id;
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}
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else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1)
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{
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material = 0;
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if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1)
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{
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if (yy <= y0 + random->nextInt(3)) material = Tile::mossyCobblestone_Id;
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if (yy <= y0 + random->nextInt(3)) material = Tile::mossy_cobblestone_Id;
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else material = Tile::cobblestone_Id;
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}
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}
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@@ -137,7 +137,7 @@ bool HouseFeature::place(Level *level, Random *random, int x, int y, int z)
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if (doorSide == 1) dir = 2;
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if (doorSide == 3) dir = 3;
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DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood);
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DoorItem::place(level, xx, y0, zz, dir, Tile::wooden_door);
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}
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for (int i = 0; i < (w * 2 + d * 2) * 3; i++)
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