fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ bool LakeFeature::place(Level *level, Random *random, int x, int y, int z)
if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0)
{
Biome *b = level->getBiome(x + xx, z + zz);
if (b->topMaterial == Tile::mycel_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycel_Id, 0, Tile::UPDATE_CLIENTS);
if (b->topMaterial == Tile::mycelium_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycelium_Id, 0, Tile::UPDATE_CLIENTS);
else level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS);
}
}