fix: neoapps dysfunctional build script
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@@ -121,7 +121,7 @@ bool LakeFeature::place(Level *level, Random *random, int x, int y, int z)
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if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0)
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{
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Biome *b = level->getBiome(x + xx, z + zz);
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if (b->topMaterial == Tile::mycel_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycel_Id, 0, Tile::UPDATE_CLIENTS);
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if (b->topMaterial == Tile::mycelium_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycelium_Id, 0, Tile::UPDATE_CLIENTS);
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else level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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