fix: neoapps dysfunctional build script
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@@ -315,7 +315,7 @@ bool *LiquidTileDynamic::getSpread(Level *level, int x, int y, int z)
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bool LiquidTileDynamic::isWaterBlocking(Level *level, int x, int y, int z)
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{
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int t = level->getTile(x, y, z);
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if (t == Tile::door_wood_Id || t == Tile::door_iron_Id || t == Tile::sign_Id || t == Tile::ladder_Id || t == Tile::reeds_Id)
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if (t == Tile::wooden_door_Id || t == Tile::iron_door_Id || t == Tile::standing_sign_Id || t == Tile::ladder_Id || t == Tile::reeds_Id)
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{
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return true;
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}
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