fix: neoapps dysfunctional build script
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@@ -10,20 +10,20 @@
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WeighedTreasure *MonsterRoomFeature::monsterRoomTreasure[MonsterRoomFeature::TREASURE_ITEMS_COUNT] =
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{
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new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::ironIngot_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::iron_ingot_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::bread_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::wheat_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::gunpowder_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::string_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::bucket_empty_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::apple_gold_Id, 0, 1, 1, 1),
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new WeighedTreasure(Item::redStone_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::record_01_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::record_02_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::nameTag_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 2),
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new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 5),
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new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 1),
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new WeighedTreasure(Item::bucket_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::golden_apple_Id, 0, 1, 1, 1),
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new WeighedTreasure(Item::redstone_Id, 0, 1, 4, 10),
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new WeighedTreasure(Item::record_13_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::record_cat_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::name_tag_Id, 0, 1, 1, 10),
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new WeighedTreasure(Item::golden_horse_armor_Id, 0, 1, 1, 2),
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new WeighedTreasure(Item::iron_horse_armor_Id, 0, 1, 1, 5),
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new WeighedTreasure(Item::diamond_horse_armor_Id, 0, 1, 1, 1),
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};
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bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z)
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@@ -74,7 +74,7 @@ bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z
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{
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if (yy == y - 1 && random->nextInt(4) != 0)
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{
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level->setTileAndData(xx, yy, zz, Tile::mossyCobblestone_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(xx, yy, zz, Tile::mossy_cobblestone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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else
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{
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@@ -108,7 +108,7 @@ bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z
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level->setTileAndData(xc, yc, zc, Tile::chest_Id, 0, Tile::UPDATE_CLIENTS);
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WeighedTreasureArray wrapperArray(monsterRoomTreasure, TREASURE_ITEMS_COUNT);
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WeighedTreasureArray treasure = WeighedTreasure::addToTreasure(wrapperArray, Item::enchantedBook->createForRandomTreasure(random));
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WeighedTreasureArray treasure = WeighedTreasure::addToTreasure(wrapperArray, Item::enchanted_book->createForRandomTreasure(random));
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shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity >( level->getTileEntity(xc, yc, zc) );
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if (chest != nullptr )
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{
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@@ -120,7 +120,7 @@ bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z
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}
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level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z, Tile::mob_spawner_Id, 0, Tile::UPDATE_CLIENTS);
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shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) );
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if( entity != nullptr )
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{
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