fix: neoapps dysfunctional build script
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@@ -125,7 +125,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (neighborSignal)
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{
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level->setTileAndData(x, y, z, Tile::redstoneTorch_off_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
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level->setTileAndData(x, y, z, Tile::unlit_redstone_torch_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
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if (isToggledTooFrequently(level, x, y, z, true))
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{
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@@ -149,7 +149,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (!isToggledTooFrequently(level, x, y, z, false))
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{
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level->setTileAndData(x, y, z, Tile::redstoneTorch_on_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
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level->setTileAndData(x, y, z, Tile::redstone_torch_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
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}
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else
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{
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@@ -184,7 +184,7 @@ int NotGateTile::getDirectSignal(LevelSource *level, int x, int y, int z, int fa
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int NotGateTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::redstoneTorch_on_Id;
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return Tile::redstone_torch_Id;
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}
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bool NotGateTile::isSignalSource()
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@@ -226,7 +226,7 @@ void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *rand
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int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Tile::redstoneTorch_on_Id;
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return Tile::redstone_torch_Id;
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}
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void NotGateTile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
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@@ -244,5 +244,5 @@ void NotGateTile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
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bool NotGateTile::isMatching(int id)
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{
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return id == Tile::redstoneTorch_off_Id || id == Tile::redstoneTorch_on_Id;
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return id == Tile::unlit_redstone_torch_Id || id == Tile::redstone_torch_Id;
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}
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