fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+12 -12
View File
@@ -9,17 +9,17 @@ OreTile::OreTile(int id) : Tile(id, Material::stone)
int OreTile::getResource(int data, Random *random, int playerBonusLevel)
{
if (id == Tile::coalOre_Id) return Item::coal_Id;
if (id == Tile::diamondOre_Id) return Item::diamond_Id;
if (id == Tile::lapisOre_Id) return Item::dye_powder_Id;
if (id == Tile::emeraldOre_Id) return Item::emerald_Id;
if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id;
if (id == Tile::coal_ore_Id) return Item::coal_Id;
if (id == Tile::diamond_ore_Id) return Item::diamond_Id;
if (id == Tile::lapis_ore_Id) return Item::dye_Id;
if (id == Tile::emerald_ore_Id) return Item::emerald_Id;
if (id == Tile::quartz_ore_Id) return Item::quartz_Id;
return id;
}
int OreTile::getResourceCount(Random *random)
{
if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5);
if (id == Tile::lapis_ore_Id) return 4 + random->nextInt(5);
return 1;
}
@@ -45,23 +45,23 @@ void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float
if (getResource(data, level->random, playerBonusLevel) != id)
{
int magicCount = 0;
if (id == Tile::coalOre_Id)
if (id == Tile::coal_ore_Id)
{
magicCount = Mth::nextInt(level->random, 0, 2);
}
else if (id == Tile::diamondOre_Id)
else if (id == Tile::diamond_ore_Id)
{
magicCount = Mth::nextInt(level->random, 3, 7);
}
else if (id == Tile::emeraldOre_Id)
else if (id == Tile::emerald_ore_Id)
{
magicCount = Mth::nextInt(level->random, 3, 7);
}
else if (id == Tile::lapisOre_Id)
else if (id == Tile::lapis_ore_Id)
{
magicCount = Mth::nextInt(level->random, 2, 5);
}
else if (id == Tile::netherQuartz_Id)
else if (id == Tile::quartz_ore_Id)
{
magicCount = Mth::nextInt(level->random, 2, 5);
}
@@ -72,6 +72,6 @@ void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float
int OreTile::getSpawnResourcesAuxValue(int data)
{
// lapis spawns blue dye
if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE;
if (id == Tile::lapis_ore_Id) return DyePowderItem::BLUE;
return 0;
}