fix: neoapps dysfunctional build script
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@@ -22,25 +22,25 @@ Feature* PlainsBiome::getFlowerFeature(Random* random, int x, int y, int z)
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{
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int j = random->nextInt(4);
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switch (j) {
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case 0: return new FlowerFeature(Tile::rose_Id, Rose::ORANGE_TULIP);
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case 1: return new FlowerFeature(Tile::rose_Id, Rose::RED_TULIP);
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case 2: return new FlowerFeature(Tile::rose_Id, Rose::PINK_TULIP);
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case 3: return new FlowerFeature(Tile::rose_Id, Rose::WHITE_TULIP);
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case 0: return new FlowerFeature(Tile::red_flower_Id, Rose::ORANGE_TULIP);
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case 1: return new FlowerFeature(Tile::red_flower_Id, Rose::RED_TULIP);
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case 2: return new FlowerFeature(Tile::red_flower_Id, Rose::PINK_TULIP);
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case 3: return new FlowerFeature(Tile::red_flower_Id, Rose::WHITE_TULIP);
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}
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}else if (random->nextInt(3) > 0)
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{
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int i = random->nextInt(3);
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if (i == 1) {
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return new FlowerFeature(Tile::rose_Id,Rose::AZURE_BLUET);
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return new FlowerFeature(Tile::red_flower_Id,Rose::AZURE_BLUET);
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} else
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return new FlowerFeature(Tile::rose_Id,Rose::OXEYE_DAISY);
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return new FlowerFeature(Tile::red_flower_Id,Rose::OXEYE_DAISY);
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}
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else
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{
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return new FlowerFeature(Tile::flower_Id);
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return new FlowerFeature(Tile::yellow_flower_Id);
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}
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return Biome::getFlowerFeature(random, x, y, z);
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