fix: neoapps dysfunctional build script
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@@ -277,7 +277,7 @@ void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int ty
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int RedStoneDustTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::redStone->id;
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return Item::redstone->id;
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}
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int RedStoneDustTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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@@ -380,9 +380,9 @@ void RedStoneDustTile::animateTick(Level *level, int x, int y, int z, Random *ra
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bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int direction)
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{
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int t = level->getTile(x, y, z);
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if (t == Tile::redStoneDust_Id) return true;
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if (t == Tile::redstone_wire_Id) return true;
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if (t == 0) return false;
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if (Tile::diode_off->isSameDiode(t))
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if (Tile::unpowered_repeater->isSameDiode(t))
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
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@@ -400,7 +400,7 @@ bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y,
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}
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int t = level->getTile(x, y, z);
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if (t == Tile::diode_on_Id)
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if (t == Tile::powered_repeater_Id)
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK);
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@@ -410,7 +410,7 @@ bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y,
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int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::redStone_Id;
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return Item::redstone_Id;
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}
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void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
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