fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+5 -5
View File
@@ -36,7 +36,7 @@ void RedlightTile::onPlace(Level *level, int x, int y, int z)
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
level->setTileAndData(x, y, z, Tile::lit_redstone_lamp_Id, 0, UPDATE_CLIENTS);
}
}
}
@@ -51,7 +51,7 @@ void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
level->setTileAndData(x, y, z, Tile::lit_redstone_lamp_Id, 0, UPDATE_CLIENTS);
}
}
}
@@ -62,17 +62,17 @@ void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
level->setTileAndData(x, y, z, Tile::redstone_lamp_Id, 0, UPDATE_CLIENTS);
}
}
}
int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::redstoneLight_Id;
return Tile::redstone_lamp_Id;
}
int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::redstoneLight_Id;
return Tile::redstone_lamp_Id;
}