fix: neoapps dysfunctional build script
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@@ -237,7 +237,7 @@ MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData
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goalSelector.addGoal(4, meleeGoal, false);
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setSkeletonType(TYPE_WITHER);
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_stone));
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::stone_sword));
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(4);
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}
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else
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