fix: neoapps dysfunctional build script
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@@ -137,7 +137,7 @@ void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<Skul
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if (placedSkull->getSkullType() == SkullTileEntity::TYPE_WITHER && y >= 2 && level->difficulty > Difficulty::PEACEFUL && !level->isClientSide)
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{
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// Check wither boss spawn
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int ss = Tile::soulsand_Id;
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int ss = Tile::soul_sand_Id;
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// North-south alignment
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for (int zo = -2; zo <= 0; zo++)
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@@ -175,10 +175,10 @@ void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<Skul
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else
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{
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// 4J: Can't spawn, drop resource instead
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0);
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shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER);
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shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x, y, z + zo + 1, itemInstance);
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@@ -237,10 +237,10 @@ void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<Skul
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else
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{
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// 4J: Can't spawn, drop resource instead
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0);
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Tile::tiles[Tile::soul_sand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0);
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shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER);
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shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x + xo + 1, y, z, itemInstance);
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