fix: neoapps dysfunctional build script
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@@ -16,7 +16,7 @@ bool SnowItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
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int currentTile = level->getTile(x, y, z);
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// Are we adding extra snow to an existing tile?
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if (currentTile == Tile::topSnow_Id)
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if (currentTile == Tile::snow_layer_Id)
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{
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Tile *snowTile = Tile::tiles[getTileId()];
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int currentData = level->getData(x, y, z);
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