fix: neoapps dysfunctional build script
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@@ -81,7 +81,7 @@ void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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int count = random->nextInt(3 + playerBonusLevel) + 1;
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BLACK), 0.0f);
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spawnAtLocation(std::make_shared<ItemInstance>(Item::dye, 1, DyePowderItem::BLACK), 0.0f);
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}
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}
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