fix: neoapps dysfunctional build script
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@@ -86,7 +86,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
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int tileId = 0;
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if (val > 0)
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{
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tileId = Tile::endStone_Id;
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tileId = Tile::end_stone_Id;
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} else {
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}
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@@ -119,8 +119,8 @@ void TheEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray
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int runDepth = 1;
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int run = -1;
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byte top = (byte) Tile::endStone_Id;
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byte material = (byte) Tile::endStone_Id;
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byte top = (byte) Tile::end_stone_Id;
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byte material = (byte) Tile::end_stone_Id;
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for (int y = Level::genDepthMinusOne; y >= 0; y--)
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{
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@@ -139,7 +139,7 @@ void TheEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray
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if (runDepth <= 0)
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{
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top = 0;
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material = static_cast<byte>(Tile::endStone_Id);
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material = static_cast<byte>(Tile::end_stone_Id);
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}
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run = runDepth;
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@@ -320,10 +320,10 @@ void TheEndLevelRandomLevelSource::calcWaterDepths(ChunkSource *parent, int xt,
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if (level->getHeightmap(xp - 1, zp) > 0 || level->getHeightmap(xp + 1, zp) > 0 || level->getHeightmap(xp, zp - 1) > 0 || level->getHeightmap(xp, zp + 1) > 0)
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{
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bool hadWater = false;
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if (hadWater || (level->getTile(xp - 1, y, zp) == Tile::calmWater_Id && level->getData(xp - 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp + 1, y, zp) == Tile::calmWater_Id && level->getData(xp + 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp - 1) == Tile::calmWater_Id && level->getData(xp, y, zp - 1) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp + 1) == Tile::calmWater_Id && level->getData(xp, y, zp + 1) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp - 1, y, zp) == Tile::water_Id && level->getData(xp - 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp + 1, y, zp) == Tile::water_Id && level->getData(xp + 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp - 1) == Tile::water_Id && level->getData(xp, y, zp - 1) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp + 1) == Tile::water_Id && level->getData(xp, y, zp + 1) < 7)) hadWater = true;
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if (hadWater)
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{
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for (int x2 = -5; x2 <= 5; x2++)
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@@ -335,7 +335,7 @@ void TheEndLevelRandomLevelSource::calcWaterDepths(ChunkSource *parent, int xt,
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if (d <= 5)
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{
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d = 6 - d;
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if (level->getTile(xp + x2, y, zp + z2) == Tile::calmWater_Id)
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if (level->getTile(xp + x2, y, zp + z2) == Tile::water_Id)
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{
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int od = level->getData(xp + x2, y, zp + z2);
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if (od < 7 && od < d)
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@@ -348,10 +348,10 @@ void TheEndLevelRandomLevelSource::calcWaterDepths(ChunkSource *parent, int xt,
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}
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if (hadWater)
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{
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level->setTileAndData(xp, y, zp, Tile::calmWater_Id, 7, Tile::UPDATE_CLIENTS);
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level->setTileAndData(xp, y, zp, Tile::water_Id, 7, Tile::UPDATE_CLIENTS);
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for (int y2 = 0; y2 < y; y2++)
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{
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level->setTileAndData(xp, y2, zp, Tile::calmWater_Id, 8, Tile::UPDATE_CLIENTS);
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level->setTileAndData(xp, y2, zp, Tile::water_Id, 8, Tile::UPDATE_CLIENTS);
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}
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}
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}
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