fix: neoapps dysfunctional build script
This commit is contained in:
@@ -77,7 +77,7 @@ bool TorchTile::isConnection(Level *level, int x, int y, int z)
|
||||
int tile = level->getTile(x, y, z);
|
||||
Tile *below = (tile >= 0 && tile < Tile::TILE_NUM_COUNT) ? Tile::tiles[tile] : nullptr;
|
||||
if (below != nullptr && below->getRenderShape() == Tile::SHAPE_FENCE
|
||||
|| tile == Tile::glass_Id || tile == Tile::cobbleWall_Id)
|
||||
|| tile == Tile::glass_Id || tile == Tile::cobblestone_wall_Id)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user