fix: neoapps dysfunctional build script
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@@ -141,7 +141,7 @@ void TripWireSourceTile::calculateState(Level *level, int x, int y, int z, int i
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int dir = data & MASK_DIR;
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bool wasAttached = (data & MASK_ATTACHED) == MASK_ATTACHED;
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bool wasPowered = (data & MASK_POWERED) == MASK_POWERED;
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bool attached = id == Tile::tripWireSource_Id; // id is only != TripwireSource_id when 'onRemove'
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bool attached = id == Tile::tripwire_hook_Id; // id is only != tripwire_hook_Id when 'onRemove'
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bool powered = false;
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bool suspended = !level->isTopSolidBlocking(x, y - 1, z);
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int stepX = Direction::STEP_X[dir];
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@@ -156,7 +156,7 @@ void TripWireSourceTile::calculateState(Level *level, int x, int y, int z, int i
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int zz = z + stepZ * i;
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int tile = level->getTile(xx, y, zz);
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if (tile == Tile::tripWireSource_Id)
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if (tile == Tile::tripwire_hook_Id)
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{
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int otherData = level->getData(xx, y, zz);
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@@ -167,7 +167,7 @@ void TripWireSourceTile::calculateState(Level *level, int x, int y, int z, int i
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break;
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}
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else if (tile == Tile::tripWire_Id || i == wireSource) // wireSource is the wiretile that caused an 'updateSource'
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else if (tile == Tile::tripwire_Id || i == wireSource) // wireSource is the wiretile that caused an 'updateSource'
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{
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int wireData = i == wireSource ? wireSourceData : level->getData(xx, y, zz);
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bool wireArmed = (wireData & TripWireTile::MASK_DISARMED) != TripWireTile::MASK_DISARMED;
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