fix: neoapps dysfunctional build script
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@@ -346,7 +346,7 @@ bool Village::isDoor(int x, int y, int z)
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{
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int tileId = level->getTile(x, y, z);
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if (tileId <= 0) return false;
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return tileId == Tile::door_wood_Id;
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return tileId == Tile::wooden_door_Id;
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}
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void Village::calcInfo()
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