fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
+6 -6
View File
@@ -275,10 +275,10 @@ void Zombie::dropRareDeathLoot(int rareLootLevel)
switch (random->nextInt(3))
{
case 0:
spawnAtLocation(Item::ironIngot_Id, 1);
spawnAtLocation(Item::iron_ingot_Id, 1);
break;
case 1:
spawnAtLocation(Item::carrots_Id, 1);
spawnAtLocation(Item::carrot_Id, 1);
break;
case 2:
spawnAtLocation(Item::potato_Id, 1);
@@ -295,11 +295,11 @@ void Zombie::populateDefaultEquipmentSlots()
int rand = random->nextInt(3);
if (rand == 0)
{
setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_iron));
setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::iron_sword));
}
else
{
setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::shovel_iron));
setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::iron_shovel));
}
}
}
@@ -430,7 +430,7 @@ bool Zombie::mobInteract(shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->getSelectedItem();
if (item != nullptr && item->getItem() == Item::apple_gold && item->getAuxValue() == 0 && isVillager() && hasEffect(MobEffect::weakness))
if (item != nullptr && item->getItem() == Item::golden_apple && item->getAuxValue() == 0 && isVillager() && hasEffect(MobEffect::weakness))
{
if (!player->abilities.instabuild) item->count--;
if (item->count <= 0)
@@ -515,7 +515,7 @@ int Zombie::getConversionProgress()
{
int tile = level->getTile(xx, yy, zz);
if (tile == Tile::ironFence_Id || tile == Tile::bed_Id)
if (tile == Tile::iron_bars_Id || tile == Tile::bed_Id)
{
if (random->nextFloat() < 0.3f) amount++;
specialBlocksCount++;