Commit Graph
497 Commits
Author SHA1 Message Date
Lord Cambion 571bf2f226 generation fix 2026-03-24 19:14:11 +01:00
itsRevela 08f14e32ae Add seed validation for server world creation and override-seed property
The dedicated server previously picked a completely random seed with no
biome diversity checks (the client validates but the server skipped it).
On top of that, the client's findSeed() was hardcoded to only check a
54-chunk (Classic) area, so Large worlds had no diversity guarantee
beyond the center.

New server worlds now use findSeed() scaled to the full target world
size. Added override-seed in server.properties to fix existing worlds
without deleting them.
2026-03-24 13:07:04 -05:00
ryleu f3915a0603 add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
piebot 6a1e0df0f2 fix common.cmake 2026-03-24 17:58:31 +03:00
piebot ed38461e15 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-24 16:53:12 +03:00
piebot 6646eefb5e Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
Lord Cambion a5139ce172 Desert Temple Update
Clay instead of wool
2026-03-24 14:46:59 +01:00
Lord Cambion c6578405fc Fixes
Now Oceans have Gravel in the bottom.
Now DarkOakLeaves have correct color
2026-03-24 14:14:11 +01:00
Lord Cambion 6fc2808592 5 New Technical Biomes 2026-03-24 13:41:49 +01:00
piebot d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
Sylvessa 127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
itsRevela 93532ef533 Stained Glass Survival Integration & Crafting UI Fix (#1195) 2026-03-23 11:58:13 -05:00
itsRevela 33a3d69fc8 Clicking outside container now drops items (#1306) 2026-03-23 11:57:16 -05:00
itsRevela 8e820975b1 Allow displaying item lore (#1384) 2026-03-23 11:57:16 -05:00
itsRevela 4adce63f3d Update maximum limits for game entities (#1355) 2026-03-23 11:35:48 -05:00
itsRevela bb16e953a7 Fix CMake build configuration for Windows64 platform
- Add #include <windows.h> to extraX64.h for Windows type definitions
- Remove duplicate byte typedef and suppress std::byte via _HAS_STD_BYTE=0
- Define _WINDOWS64 for correct platform header selection
- Set IGGY_LIBS to iggy_w64.lib for proper Iggy UI library linking
2026-03-23 11:31:51 -05:00
piebot f5b134aa90 Merge pull request #12 from ItzSonicFaner/LegacyEvolved
Skins update
2026-03-23 10:29:17 +03:00
Lord Cambion f0b06116c2 flower forste part 1 + decompiled roofed forest 2026-03-23 03:44:02 +01:00
Lord Cambion 9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Alezito2008 ebab3ec40f Clicking outside container now drops items (#1306)
Java Edition KBM input parity
2026-03-22 21:05:04 -05:00
Sylvessa c1ce97f7be allow displaying item lore (#1384) 2026-03-22 20:50:06 -05:00
ItzSonicFaner 75a6d7efea Skins 2026-03-22 12:06:25 +02:00
piebot 58d57f2b54 Fixed bug 2026-03-22 10:59:51 +03:00
piebot 10487e0eac Added acacia/dark oak slabs and stairs recipes 2026-03-22 10:16:31 +03:00
piebot 7207268add Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-22 02:52:04 +03:00
piebot 4d5941c014 Fix acacia and dark oak leaves dropping the wrong sapling type 2026-03-22 02:52:01 +03:00
Jazzitch 33b008c96a Update maximum limits for game entities (#1355)
* Update maximum limits for game entities

Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.

* Update maximum limits for game entities

Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
2026-03-21 16:15:47 -04:00
Lord Cambion 20db8dcdce Endermite 2026-03-21 04:12:23 +01:00
Tranqlmao b12d681255 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-20 14:01:53 -04:00
Tranqlmao 83e8a28913 SandTile Fix 2026-03-20 13:53:31 -04:00
Lord Cambion 72ffe3ec0f glass recipe 2026-03-20 12:47:42 +01:00
Tranqlmao 07fd3222b8 Added Double Tall Plants
TODO:
Add Sunflower
Add natural spawning of these flowers
2026-03-20 01:53:28 -04:00
piebot 660cb22e91 Fix sand crashing the game whilst creating a new world 2026-03-20 02:45:26 +03:00
Lord Cambion 82a95d6683 FIXED ID MATCHING THE LCE 2026-03-19 23:06:22 +01:00
Lord Cambion 8c6da7ea22 saplings now have all the id 6 2026-03-19 22:30:49 +01:00
Lord Cambion 4198a014f3 prismarine fiex id 168,168:1,168:2 2026-03-19 19:35:43 +01:00
Lord Cambion 986b56f048 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-19 18:41:05 +01:00
Lord Cambion 3f528adaa4 crafting 9ingredients [skip ci] 2026-03-19 18:34:54 +01:00
Tranqlmao 8423170d13 Strings Fix
+Some block/item id parity
2026-03-19 13:12:06 -04:00
Lord Cambion 183d1e9c99 rabbit stew fix 2026-03-19 17:35:04 +01:00
Revela 4fffcac6e7 Add VSync and fullscreen settings, fix swap chain resize and revert lighting changes
- Add VSync and Exclusive Fullscreen toggles to the graphics settings menu
- Rewrite D3D11 swap chain to use DXGI flip model with tearing support
- Fix black screen on resize by creating new swap chain instead of ResizeBuffers
- Revert conditional lighting optimization in Level::setTileAndData back to unconditional checkLight
- Revert deferred lightGaps flagging in LevelChunk::recalcHeight back to immediate lightGap calls
- Add SWF/ARC editing tools used to add new UI checkboxes
2026-03-19 11:04:49 -05:00
Lord Cambion 12b1ca2e37 cracked stonebricks update furnace recipies 2026-03-19 11:55:37 +01:00
Lord Cambion 6af82612d3 stone bricks crafting and mossy cobblestone 2026-03-19 11:45:24 +01:00
piebot 451891909a Add Fish Types 2026-03-19 06:57:24 +03:00
piebot 0a3841a4b7 ACTUALLY update the panorama and logo 2026-03-19 05:05:47 +03:00
Matthew Toro ecb3f00bd6 Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Tranqlmao 5295de161f Prismarine Patch
Added the rest of prismarine items and blocks.
Added recipes for blocks (lantern excluded)
Parity crafting and creative menu locations
2026-03-18 20:48:28 -04:00
ButterSword baa9fc058d Increase limits for boats, minecarts, fireballs, and height (#1325) 2026-03-18 20:10:24 -04:00
Revela 0ba923f085 Performance optimizations: sound caching, renderer culling, entity and lighting improvements
- Sound engine: cache filesystem probe results to avoid repeated file existence checks; add MA_SOUND_FLAG_DECODE for pre-decoded playback
- Level renderer: column-level frustum culling, compact visible chunk lists to skip empty iteration, lightweight second-pass render path, early-out for non-dirty chunks, scaled recheck period at high render distances
- Entity: cache shared_from_this() to reduce reference counting overhead in move() and checkInsideTiles()
- Level: skip checkLight() when tile light properties unchanged; enable entity locking on all platforms (not just Vita)
- LevelChunk: only rescan min height when the minimum column changes; defer lightGap processing
- LivingEntity: use raw pointer cast instead of dynamic_pointer_cast; cache friction tile lookup
- ServerPlayerGameMode: return whether block was destroyed to avoid redundant tile update packets
2026-03-18 17:22:04 -05:00
Tranqlmao c6669c696f Added Prismarine Block
Will add the next blocks, pushing for consistency
2026-03-18 16:39:35 -04:00