* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
- Add VSync and Exclusive Fullscreen toggles to the graphics settings menu
- Rewrite D3D11 swap chain to use DXGI flip model with tearing support
- Fix black screen on resize by creating new swap chain instead of ResizeBuffers
- Revert conditional lighting optimization in Level::setTileAndData back to unconditional checkLight
- Revert deferred lightGaps flagging in LevelChunk::recalcHeight back to immediate lightGap calls
- Add SWF/ARC editing tools used to add new UI checkboxes
* Fixed the ear bleeding sound when using a slider with mouse controls
Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..
* cured rtm516's ocd
title
* rtm516 reaches enlightenment
* rtm516 reaches total enlightenment
* Fixed the ear bleeding sound when using a slider with mouse controls
Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..
* cured rtm516's ocd
title
* rtm516 reaches enlightenment
* rtm516 reaches total enlightenment
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering.
The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text.
Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
Goal:
Allow players to type and display text in any language supported by
Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This
covers all text surfaces: chat editor, chat messages, signs (in-world
and editor), world name/seed, server address/port fields, and all
Iggy Flash UI text fields.
Multi-language support:
Two complementary rendering systems were added to handle Unicode text
across the entire client:
1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class
serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png)
through Iggy's bitmap font provider API. Registered as the global
fallback font with metrics matching the Mojangles bitmap font for
correct baseline alignment. When the primary bitmap font lacks a
glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back
to the unicode bitmap font.
2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the
commented-out unicode glyph page system in Font.cpp. Characters not
in the bitmap font texture are rendered from glyph page PNGs loaded
on demand, with proper texture switching mid-string.
3. ChatScreen input: Removed the restrictive acceptableLetters filter
so all printable Unicode characters are accepted in chat.
Languages now supported for text input and rendering:
- Japanese (Hiragana, Katakana, Kanji)
- Chinese (Simplified and Traditional)
- Korean (Hangul)
- Thai
- Arabic
- Hindi (Devanagari)
- Russian (Cyrillic) - already worked via bitmap font
- Greek - already worked via bitmap font
- Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font
- Armenian, Georgian, and other scripts covered by glyph pages
Security fixes:
- Fixed memset under-initialization of Font::charWidths (zeroed 460
bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+
uninitialized) - pre-existing bug
- Added bounds checks to all UIUnicodeBitmapFont callbacks to reject
glyph IDs outside [0, 65535], preventing OOB array access
- Added bounds check in Font::width() section-sign fallback path to
prevent OOB read on charWidths[] with high codepoints
- Blocked Unicode bidirectional override characters (U+202A-202E,
U+2066-2069) in chat input to prevent message spoofing
Memory leak fix:
- Fixed SignTileEntity::load allocating wchar_t[256] with new[] on
every sign load without freeing. Replaced with stack allocation.
Debug logging:
- Added [SIGN] prefixed logging for sign save/update operations
- Added [CHAT] prefixed logging for chat send/receive operations
Files changed:
- UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages
- UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars
- UIFontData.h/.cpp - Added hasGlyph() method
- UIController.h/.cpp - Load and register unicode bitmap fallback font
- UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter
- Font.h/.cpp - Revived unicode glyph page rendering system
- ChatScreen.cpp - Accept all Unicode input, block bidi overrides
- Gui.cpp - Chat display debug logging
- ClientConnection.cpp - Sign update debug logging
- SignTileEntity.cpp - Sign save logging, memory leak fix
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
* Adjusted Exit Game title
Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.
* Fixed Blending on Intro Sequence
Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
* Adjusted Exit Game title
Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.
* Fixed Blending on Intro Sequence
Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
---
Minecraft.Client/ClientConnection.cpp
Purpose: Propagate hardcore flag through network level creation
- handleLogin() (2 sites): Changed MultiPlayerLevel constructor calls from hardcoded false for the
hardcore parameter to packet->m_isHardcore, so the client-side level correctly knows it's hardcore
when joining a server.
- handleRespawn(): Same change - when creating a new dimension level on respawn, uses
packet->m_isHardcore instead of querying minecraft->level->getLevelData()->isHardcore() (which could
be stale/wrong).
---
Minecraft.Client/Common/App_Defines.h
Purpose: Define bitmask for hardcore host option
- Added GAME_HOST_OPTION_BITMASK_HARDCORE (0x40000000) - a new bit in the host options bitfield to
store whether the game is hardcore.
---
Minecraft.Client/Common/App_enums.h
Purpose: Add hardcore enum value
- Added eGameHostOption_Hardcore to the eGameHostOption enum so code can get/set the hardcore flag
via SetGameHostOption/GetGameHostOption.
---
Minecraft.Client/Common/Consoles_App.cpp
Purpose: Implement hardcore get/set in host options bitfield
- SetGameHostOption(): Added case eGameHostOption_Hardcore - sets or clears the
GAME_HOST_OPTION_BITMASK_HARDCORE bit.
- GetGameHostOption(): Added case eGameHostOption_Hardcore - returns 1 if the hardcore bit is set, 0
otherwise.
---
Minecraft.Client/Common/Consoles_App.h
Purpose: Store save folder name for hardcore world deletion
- Added SetCurrentSaveFolderName() and GetCurrentSaveFolderName() public methods.
- Added wstring m_currentSaveFolderName private member - stores the save folder name so the hardcore
death handler can find and delete the world.
---
Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp
Purpose: Delete hardcore world's save data on exit
- Added Win64_DeleteSaveDirectory() - a recursive directory deletion helper (Windows64 only).
- In _ExitWorld(): Before the server is torn down, captures whether this is a hardcore death exit
(getDeleteWorldOnExit()). Tries 3 sources for the save folder name: app storage, StorageManager, and
MinecraftServer.
- After the server fully stops, if shouldDeleteHardcoreWorld is true, deletes the entire
Windows64\GameHDD\<savefolder> directory.
---
Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
Purpose: Hardcore difficulty slider in Create World menu
- Added file-scope s_bHardcore flag to track when the slider is at position 4 (Hardcore).
- Constructor: Extended difficulty slider range from 0-3 to 0-4, resets s_bHardcore to false.
- handleSliderMove(): When slider value >= 4, sets s_bHardcore = true, stores actual difficulty as 3
(Hard), and displays "Hardcore" label. Otherwise behaves normally.
- CreateGame(): Clears the save folder name (new world), and sets eGameHostOption_Hardcore based on
s_bHardcore.
- Minor: Changed RequestErrorMessage to RequestAlertMessage for a content restriction dialog.
---
Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
Purpose: Hardcore death screen behavior (Iggy UI)
- Constructor: Checks if current level is hardcore. If so, shows IDS_HARDCORE_DEATH_MESSAGE on the
respawn button and hides it. Otherwise shows normal "Respawn" button.
- handlePress() - Respawn: Added safeguard - if hardcore, blocks respawn entirely.
- handlePress() - Exit Game: If hardcore and host, skips save dialog, disables save-on-exit, enables
delete-world-on-exit, and triggers immediate world exit.
---
Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
Purpose: Show "Difficulty: Hardcore" in Load World menu + persist hardcore through game launch
- Static array: Expanded m_iDifficultyTitleSettingA from 4 to 5 entries, added IDS_GAMEMODE_HARDCORE
at index 4.
- Constructor: Initializes m_bHardcore = false. In Windows64 block: sets up thumbnail name from save
details, and reads isHardcore from params->saveDetails. If hardcore, immediately initializes the
difficulty slider to show "Hardcore" locked at position 4.
- tick(): When host options are read (bHostOptionsRead block), also reads the hardcore flag and
re-initializes the slider if needed (for console path).
- handleSliderMove(): If m_bHardcore, locks the slider at position 4 (prevents changing difficulty).
- StartGameFromSave(): Stores the save folder name in app for later hardcore deletion. Sets
eGameHostOption_Hardcore from m_bHardcore.
---
Minecraft.Client/Common/UI/UIScene_LoadMenu.h
Purpose: Declare hardcore member
- Expanded m_iDifficultyTitleSettingA from [4] to [5].
- Added bool m_bHardcore private member.
---
Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
Purpose: Read hardcore flag from level.dat when building the save list
- ReadLevelNameFromSaveFile(): Added optional bool *outHardcore parameter. Inside the NBT Data
compound tag parsing, if outHardcore is non-null, reads dataTag->getBoolean(L"hardcore").
- Save enumeration block (Windows64): Passes &saveHardcore to ReadLevelNameFromSaveFile and stores
the result in m_saveDetails[i].isHardcore.
---
Minecraft.Client/Common/UI/UIStructs.h
Purpose: Add isHardcore to save list details struct
- Added bool isHardcore field to _SaveListDetails struct.
- Initialized to false in the constructor.
---
Minecraft.Client/Common/XUI/XUI_Death.cpp
Purpose: Hardcore death screen behavior (XUI/Xbox UI)
- Mirror of the Iggy UIScene_DeathMenu.cpp changes but for the XUI rendering path.
- OnInit(): Checks isHardcore(), hides respawn button and shows death message if true.
- OnNotifyPressEx() - Exit Game: If hardcore and host, skips save, flags world for deletion, exits
immediately.
- OnNotifyPressEx() - Respawn: Safeguard to block respawn in hardcore.
---
Minecraft.Client/Gui.cpp
Purpose: Syntax fix
- Fixed lines.push_back(L"" → lines.push_back(L"") - missing closing quote/paren in debug terrain
feature display.
---
Minecraft.Client/MinecraftServer.cpp
Purpose: Server-side hardcore support
- Constructor: Initializes m_deleteWorldOnExit = false.
- loadLevel(): Captures the save folder name from StorageManager into m_saveFolderName for later use
in hardcore world deletion.
- isHardcore(): Changed from always returning false to returning
app.GetGameHostOption(eGameHostOption_Hardcore) > 0 - this is the key change that makes the server
actually report hardcore mode.
---
Minecraft.Client/MinecraftServer.h
Purpose: Declare hardcore-related members
- Added bool m_deleteWorldOnExit and wstring m_saveFolderName private members.
- Added setDeleteWorldOnExit(), getDeleteWorldOnExit(), and getSaveFolderName() public methods.
---
Minecraft.Client/PlayerConnection.h
Purpose: Thread-safety fix for kicked flag
- Changed m_bWasKicked from bool to std::atomic<bool> (initialized with {false}).
- Changed setWasKicked()/getWasKicked() to use .store()/.load() - fixes a race condition where the
kicked flag is set on one thread and read on another.
---
Minecraft.Client/PlayerList.cpp
Purpose: Hardcore multiplayer - ban, respawn as Adventure, thread-safe bans
- Constructor/Destructor: Added InitializeCriticalSection/DeleteCriticalSection for m_banCS.
- placeNewPlayer(): Passes isHardcore() flag to the LoginPacket constructor so clients joining know
it's hardcore.
- respawn(): After respawn in hardcore, forces the player into Adventure mode (spectate-like: can
look around but not interact). Sends GameEventPacket to sync client.
- respawn() and toggleDimension() (2 sites): Pass isHardcore() to RespawnPacket constructor.
- isXuidBanned(): Wrapped m_bannedXuids iteration with EnterCriticalSection/LeaveCriticalSection for
thread safety.
- banXuid() (new): Thread-safe method to add a player's XUID to the ban list - used when a player
dies in hardcore multiplayer.
---
Minecraft.Client/PlayerList.h
Purpose: Declare ban-related additions
- Added CRITICAL_SECTION m_banCS to protect m_bannedXuids.
- Added void banXuid(PlayerUID xuid) public method.
---
Minecraft.Client/SelectWorldScreen.cpp
Purpose: Show [Hardcore] badge in Java-style world list
- In renderItem(): If levelSummary->isHardcore(), appends [Hardcore] to the world name display.
---
Minecraft.Client/ServerPlayer.cpp
Purpose: Hardcore death behavior on server
- die(): If the level is hardcore, switches the dead player to Adventure mode (so they can't
interact if somehow respawned).
- Minor: Two comment lines changed // → /// (no functional change).
---
Minecraft.Client/Windows64Media/strings.h
Purpose: String IDs for hardcore UI text
- Added 8 new string IDs (2286-2293): IDS_GAMEMODE_HARDCORE, IDS_HARDCORE, IDS_HARDCORE_TOOLTIP,
IDS_HARDCORE_WARNING_TITLE, IDS_HARDCORE_WARNING_TEXT, IDS_HARDCORE_DEATH_MESSAGE,
IDS_LABEL_HARDCORE, IDS_GAMEOPTION_HARDCORE.
---
Minecraft.World/ConsoleSaveFileOriginal.cpp
Purpose: Capture save folder name after first save (for new worlds)
- SaveSaveDataCallback() (Windows64 only): After a successful save, if the app doesn't yet know the
save folder name, attempts to capture it via StorageManager or by scanning Windows64\GameHDD\ for
the newest folder. This handles the case where a newly-created hardcore world hasn't been saved yet
when the folder name is needed.
---
Minecraft.World/DisconnectPacket.h
Purpose: Hardcore disconnect reason
- Added eDisconnect_HardcoreDeath to the disconnect reason enum - used when kicking a player who
died in hardcore multiplayer.
---
Minecraft.World/LoginPacket.cpp & LoginPacket.h
Purpose: Serialize hardcore flag in login packet
- Added bool m_isHardcore member, initialized to false in both constructors.
- Server→Client constructor now accepts bool isHardcore = false parameter.
- read(): Reads m_isHardcore from the stream.
- write(): Writes m_isHardcore to the stream.
- getEstimatedSize(): Added sizeof(bool) for the new field.
---
Minecraft.World/RespawnPacket.cpp & RespawnPacket.h
Purpose: Serialize hardcore flag in respawn packet
- Added bool m_isHardcore member, initialized to false.
- Constructor now accepts bool isHardcore = false parameter.
- read()/write(): Serialize m_isHardcore via readBoolean()/writeBoolean().
- getEstimatedSize(): Changed from 13 to 14 bytes to account for the new boolean.