Commit Graph
244 Commits
Author SHA1 Message Date
piebot 6646eefb5e Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
piebot d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
piebot 5b2fd49b40 Revert "Changed Steve's skin from 64x64 to 64x32"
This reverts commit 4a96ce18b2.
2026-03-24 15:12:02 +03:00
Ayush Thoren ed9cbae3f7 Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa 127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
itsRevela 93532ef533 Stained Glass Survival Integration & Crafting UI Fix (#1195) 2026-03-23 11:58:13 -05:00
itsRevela d446985f12 Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Resolved conflicts with existing fork paste implementation - adopted upstream's
batch sanitize-then-insert approach over char-by-char insertion.
2026-03-23 11:57:59 -05:00
itsRevela 1dda62a924 Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-23 11:57:16 -05:00
piebot 4a96ce18b2 Changed Steve's skin from 64x64 to 64x32 2026-03-23 15:38:45 +03:00
Lord Cambion 9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela 39e46751bf Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Sylvessa b6e25415ca Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
ItzSonicFaner 75a6d7efea Skins 2026-03-22 12:06:25 +02:00
Lord Cambion 20db8dcdce Endermite 2026-03-21 04:12:23 +01:00
Tranqlmao 07fd3222b8 Added Double Tall Plants
TODO:
Add Sunflower
Add natural spawning of these flowers
2026-03-20 01:53:28 -04:00
Lord Cambion 8c6da7ea22 saplings now have all the id 6 2026-03-19 22:30:49 +01:00
Lord Cambion 4198a014f3 prismarine fiex id 168,168:1,168:2 2026-03-19 19:35:43 +01:00
Lord Cambion 3f528adaa4 crafting 9ingredients [skip ci] 2026-03-19 18:34:54 +01:00
Lord Cambion 183d1e9c99 rabbit stew fix 2026-03-19 17:35:04 +01:00
Revela 4fffcac6e7 Add VSync and fullscreen settings, fix swap chain resize and revert lighting changes
- Add VSync and Exclusive Fullscreen toggles to the graphics settings menu
- Rewrite D3D11 swap chain to use DXGI flip model with tearing support
- Fix black screen on resize by creating new swap chain instead of ResizeBuffers
- Revert conditional lighting optimization in Level::setTileAndData back to unconditional checkLight
- Revert deferred lightGaps flagging in LevelChunk::recalcHeight back to immediate lightGap calls
- Add SWF/ARC editing tools used to add new UI checkboxes
2026-03-19 11:04:49 -05:00
piebot 451891909a Add Fish Types 2026-03-19 06:57:24 +03:00
Tranqlmao 5295de161f Prismarine Patch
Added the rest of prismarine items and blocks.
Added recipes for blocks (lantern excluded)
Parity crafting and creative menu locations
2026-03-18 20:48:28 -04:00
Tranqlmao c6669c696f Added Prismarine Block
Will add the next blocks, pushing for consistency
2026-03-18 16:39:35 -04:00
Revela 00401a5b3a Merge remote-tracking branch 'upstream/main' 2026-03-17 18:35:24 -05:00
Xenovyy a94ee1ca22 Fixed the ear bleeding sound when using a slider with mouse controls (#1296)
* Fixed the ear bleeding sound when using a slider with mouse controls

Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..

* cured rtm516's ocd

title

* rtm516 reaches enlightenment

* rtm516 reaches total enlightenment
2026-03-17 22:44:12 +00:00
Xenovyy 6dd9eb4890 Fixed the ear bleeding sound when using a slider with mouse controls (#1296)
* Fixed the ear bleeding sound when using a slider with mouse controls

Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..

* cured rtm516's ocd

title

* rtm516 reaches enlightenment

* rtm516 reaches total enlightenment
2026-03-17 22:44:12 +00:00
Revela b58f7c8fdd Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Minecraft.Client.vcxproj
#	Minecraft.Client/Minecraft.Client.vcxproj.filters
#	Minecraft.Server/Minecraft.Server.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj.filters
#	README.md
2026-03-17 17:26:40 -05:00
Revela e786604228 Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering.

The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text.

Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
2026-03-17 17:08:58 -05:00
Loki Rautio 1a3fcb5b20 Remove Miles Sound System from credits
we don't use it anymore!
2026-03-17 16:22:49 -05:00
Loki Rautio feb4b3ac8b Remove Miles Sound System from credits
we don't use it anymore!
2026-03-17 16:22:49 -05:00
Loki Rautio a3ca23fdf6 Cleanup project credits and README 2026-03-17 16:15:26 -05:00
Loki Rautio f4626606e4 Cleanup project credits and README 2026-03-17 16:15:26 -05:00
Lord Cambion d55ec28291 ACACIA and DARK_OAK 2026-03-17 19:36:38 +01:00
Lord Cambion 566570c776 Partly added leaves. just need to fix colors 2026-03-17 17:53:23 +01:00
Alex 994a23f96b Fix save space indicator display
Include space indicator UI element in windows build, logic to handle getting save file sizes on windows
2026-03-17 07:44:52 -07:00
Alex 1c3aeb9f02 Fix save space indicator display
Include space indicator UI element in windows build, logic to handle getting save file sizes on windows
2026-03-17 07:44:52 -07:00
Revela d7822ac81e Enable multi-language font rendering and Unicode text input
Goal:
Allow players to type and display text in any language supported by
Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This
covers all text surfaces: chat editor, chat messages, signs (in-world
and editor), world name/seed, server address/port fields, and all
Iggy Flash UI text fields.

Multi-language support:
Two complementary rendering systems were added to handle Unicode text
across the entire client:

1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class
   serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png)
   through Iggy's bitmap font provider API. Registered as the global
   fallback font with metrics matching the Mojangles bitmap font for
   correct baseline alignment. When the primary bitmap font lacks a
   glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back
   to the unicode bitmap font.

2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the
   commented-out unicode glyph page system in Font.cpp. Characters not
   in the bitmap font texture are rendered from glyph page PNGs loaded
   on demand, with proper texture switching mid-string.

3. ChatScreen input: Removed the restrictive acceptableLetters filter
   so all printable Unicode characters are accepted in chat.

Languages now supported for text input and rendering:
- Japanese (Hiragana, Katakana, Kanji)
- Chinese (Simplified and Traditional)
- Korean (Hangul)
- Thai
- Arabic
- Hindi (Devanagari)
- Russian (Cyrillic) - already worked via bitmap font
- Greek - already worked via bitmap font
- Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font
- Armenian, Georgian, and other scripts covered by glyph pages

Security fixes:
- Fixed memset under-initialization of Font::charWidths (zeroed 460
  bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+
  uninitialized) - pre-existing bug
- Added bounds checks to all UIUnicodeBitmapFont callbacks to reject
  glyph IDs outside [0, 65535], preventing OOB array access
- Added bounds check in Font::width() section-sign fallback path to
  prevent OOB read on charWidths[] with high codepoints
- Blocked Unicode bidirectional override characters (U+202A-202E,
  U+2066-2069) in chat input to prevent message spoofing

Memory leak fix:
- Fixed SignTileEntity::load allocating wchar_t[256] with new[] on
  every sign load without freeing. Replaced with stack allocation.

Debug logging:
- Added [SIGN] prefixed logging for sign save/update operations
- Added [CHAT] prefixed logging for chat send/receive operations

Files changed:
- UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages
- UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars
- UIFontData.h/.cpp - Added hasGlyph() method
- UIController.h/.cpp - Load and register unicode bitmap fallback font
- UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter
- Font.h/.cpp - Revived unicode glyph page rendering system
- ChatScreen.cpp - Accept all Unicode input, block bidi overrides
- Gui.cpp - Chat display debug logging
- ClientConnection.cpp - Sign update debug logging
- SignTileEntity.cpp - Sign save logging, memory leak fix
2026-03-16 23:08:05 -05:00
Tranqlmao 6fda682e26 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 20:49:12 -04:00
Tranqlmao 36ad1a341e Sea Lanterns
Added Prismarine Crystals and Sea Lanterns
2026-03-16 20:33:21 -04:00
piebot 135108a485 Add Packed Ice 2026-03-17 01:44:44 +03:00
piebot 881462cd95 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 22:40:16 +03:00
piebot 2539831608 Add wet sponges 2026-03-16 22:40:13 +03:00
Lord Cambion 230872ed36 Rabbit drops and mutton name changed 2026-03-16 19:30:33 +01:00
Revela 3980cd813a Add Ctrl+V clipboard paste to UIControl_TextInput and UIScene_Keyboard
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-16 10:36:46 -05:00
Lord Cambion 04f1e2fdd9 rabbit drops 2026-03-16 10:59:16 +01:00
Revela c92a5ab31a Merge upstream/main into main 2026-03-15 23:38:41 -05:00
Xenovyy 15ea3dc85c Adjusted Exit Game title (#1277)
* Adjusted Exit Game title

Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.

* Fixed Blending on Intro Sequence

Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
2026-03-15 18:12:53 -05:00
Xenovyy 5f76a7cc49 Adjusted Exit Game title (#1277)
* Adjusted Exit Game title

Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.

* Fixed Blending on Intro Sequence

Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
2026-03-15 18:12:53 -05:00
piebot b26d5e2a4f Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 02:04:53 +03:00
piebot 0bee09ecea Raw/Cooked Mutton
Also replaced item atlas with TU31's item atlas, and made item ids match java.
2026-03-15 22:46:02 +03:00