Commit Graph
798 Commits
Author SHA1 Message Date
DrPerkyLegit 78ce22796e new color format logic 2026-06-26 17:47:16 -04:00
Fireblade 894dbcbde5 fix: skin select menu 2026-06-26 21:00:25 +01:00
Fireblade 2799c88f04 Merge pull request 'DLC Skin Corrections & Additions' (#13) from Langtanium/NLCE:dlc-skin-corrections into main
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/13
2026-06-26 16:22:53 +01:00
Trevor Watkins 5bbd488a46 fix: Clang doesn't like this for some reason (#14)
Honestly no clue why it doesn't like it but this fixes it

Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/14
Reviewed-by: neo <neo@obsidianos.xyz>
Co-authored-by: Trevor Watkins <tawatkins1110@gmail.com>
Co-committed-by: Trevor Watkins <tawatkins1110@gmail.com>
2026-06-24 20:49:09 +01:00
Langtanium 0476c307db Fixed skin offset leak and removed skin item offset
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
2026-06-22 15:17:01 -07:00
Langtanium a24582da84 Added item offsets for DLC skins
Added item offsets for DLC skins and changed some more code in HumanoidModel.cpp
2026-06-22 15:14:53 -07:00
Langtanium 4b0761b64e Reworked skin offset code in HumanoidModel.cpp
Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
2026-06-22 15:14:53 -07:00
Langtanium 8cd19cba65 Removed armor offsets
Removed armor offsets as they would call the compile() function so many times overflowing memory triggering a safeguard which terminates the process.
2026-06-22 15:14:52 -07:00
Langtanium 7ba554c7ec Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-06-22 15:14:52 -07:00
Langtanium 9c6781013f More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-06-22 15:14:52 -07:00
Langtanium 88598ad727 Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-06-22 15:14:52 -07:00
Langtanium 8b324fd924 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-06-22 15:14:52 -07:00
Langtanium bccca54ea0 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-06-22 15:14:52 -07:00
Langtanium a4cc0659b5 Revert "Fixed skin offset leak and removed skin item offset"
This reverts commit 25918293e8.
2026-06-22 15:10:25 -07:00
Langtanium 25918293e8 Fixed skin offset leak and removed skin item offset
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
2026-06-22 15:07:20 -07:00
TheHuckle 6611b1dd23 Add skin packs back for DLCs 2026-06-22 13:46:16 +01:00
Fireblade 24730e576d fix: nether crash 2026-06-21 16:18:46 -04:00
TheHuckle fbf2e60b18 Remove unneeded DLC stuff 2026-06-19 23:04:30 +01:00
Tranqlmao 7aa9d619c1 Update to Game Renderer
Fix split screen jump bug caused by renderer looking for elytra flight improperly
2026-06-12 16:25:36 -04:00
DrPerkyLegit b3f3f93119 done 2026-06-12 13:44:21 -04:00
DrPerkyLegit 78a55e97ef make names render when forced 2026-06-01 17:40:47 -04:00
piebot f3d4e20b7a chore: update logo ingame (#141) 2026-06-01 16:18:05 +03:00
DrPerkyLegit 61f363e803 fix particles being sent from the server 2026-05-31 20:50:30 -04:00
piebot 4a7d95d8e9 chore: update neoLegacy logo (#137) 2026-05-31 21:53:07 +03:00
Fireblade d421708b5f Merge pull request #136 from DrPerkyLegit/fix/armor-stands
Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit f8c9349510 items render correctly on the head 2026-05-31 13:57:04 -04:00
DrPerkyLegit 78759b9f15 render elytra on armor stands 2026-05-31 12:36:32 -04:00
Lord Cambion 2417eb4562 feat: better kill command, Host Privileges check (#135)
i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit db4f09ffb8 items now render in the hand when they exist 2026-05-31 11:30:27 -04:00
Lord Cambion 1cd3f977e4 fix(TU31): prismarine animation (#134)
tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
DrPerkyLegit 60aba187a7 fix custom recipe names not working (#129) 2026-05-28 17:20:24 +03:00
Lord Cambion c19d5bb58e fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
Lord_Cambion 311503ec46 fix: /kill now kills the player if in creative 2026-05-26 19:02:54 +02:00
Necmi bb37600c87 fix: game startup not checking fullscren values correct (#122)
* fix outdated fullscreenload & added a bool to check at startupfullscreen

* fix outdated methods & add back accidental deletes + debug things

* used old vars & added deleted showwindow & updatewindow

* added deleted few things
2026-05-26 19:00:08 +03:00
Zero 544befe162 Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Necmi ac3ece01c7 fix: stop elytra sound when going to mainmenu (#118) 2026-05-25 22:17:36 +03:00
Joud Kandeel ef0dad4ffc fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot cd50236b8a Revert "feat: Feat/expanded worlds (#107)"
This reverts commit 98c33aa677.
2026-05-25 21:06:22 +03:00
pieeebot 4d745ab65c Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
2026-05-25 21:05:50 +03:00
Lord_Cambion 4003a8e548 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
* 'main' of https://github.com/neoStudiosLCE/neoLegacy:
  chore: release v1.0.6b
  fix: remove round robin chunk cache (#114)
2026-05-25 18:18:17 +02:00
Lord_Cambion 0bd0cd2452 feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
DrPerkyLegit bb62a9f559 fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
DrPerkyLegit c9920f6679 fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368 feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit 98c33aa677 feat: Feat/expanded worlds (#107)
* it works kinda but its laggy

* attempt at making it faster

* Revert "attempt at making it faster"

This reverts commit 32a68ed3aec5827362f6a232adfc6d06a93ea355.

* Revert "it works kinda but its laggy"

This reverts commit 2830b973d4fecafd86969192917a5ab5fc7b9758.

* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
DrPerkyLegit b67cbb85f3 feat: multiplayer feat/less hardcoded lists (#89)
* CustomPayloadPacket Changes

commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes

* server sided recipe list

* code cleanup for recipes

* add dtor for recipe classes to fix memory leak

* forgot this part to the dtor commit

* dtor changes tested and fixed

* server side creative menu list
2026-05-22 18:39:27 +03:00
PUFF_MON 2cc554c11b fix: Incorrect Rabbit Stew strings (#102) 2026-05-21 20:39:14 +03:00
HuckleandTheHuckle d55a38eb84 feat: Make -ip and -port args join server on game launch (#96)
feat: Add -quitondisconnect arg

Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
Fireblade faea0e7caa fix: skin geometry crash on multiplayer servers
fixes #72
2026-05-15 17:25:26 -04:00