Commit Graph
456 Commits
Author SHA1 Message Date
Lord Cambion 12b1ca2e37 cracked stonebricks update furnace recipies 2026-03-19 11:55:37 +01:00
Lord Cambion 6af82612d3 stone bricks crafting and mossy cobblestone 2026-03-19 11:45:24 +01:00
piebot 451891909a Add Fish Types 2026-03-19 06:57:24 +03:00
piebot 0a3841a4b7 ACTUALLY update the panorama and logo 2026-03-19 05:05:47 +03:00
Matthew Toro ecb3f00bd6 Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Tranqlmao 5295de161f Prismarine Patch
Added the rest of prismarine items and blocks.
Added recipes for blocks (lantern excluded)
Parity crafting and creative menu locations
2026-03-18 20:48:28 -04:00
ButterSword baa9fc058d Increase limits for boats, minecarts, fireballs, and height (#1325) 2026-03-18 20:10:24 -04:00
Revela 0ba923f085 Performance optimizations: sound caching, renderer culling, entity and lighting improvements
- Sound engine: cache filesystem probe results to avoid repeated file existence checks; add MA_SOUND_FLAG_DECODE for pre-decoded playback
- Level renderer: column-level frustum culling, compact visible chunk lists to skip empty iteration, lightweight second-pass render path, early-out for non-dirty chunks, scaled recheck period at high render distances
- Entity: cache shared_from_this() to reduce reference counting overhead in move() and checkInsideTiles()
- Level: skip checkLight() when tile light properties unchanged; enable entity locking on all platforms (not just Vita)
- LevelChunk: only rescan min height when the minimum column changes; defer lightGap processing
- LivingEntity: use raw pointer cast instead of dynamic_pointer_cast; cache friction tile lookup
- ServerPlayerGameMode: return whether block was destroyed to avoid redundant tile update packets
2026-03-18 17:22:04 -05:00
Tranqlmao c6669c696f Added Prismarine Block
Will add the next blocks, pushing for consistency
2026-03-18 16:39:35 -04:00
Lord Cambion 1822ffd3b0 Roofed Forest 2026-03-18 16:26:32 +01:00
Lord Cambion 364c2039a5 fix leaves decaying 2026-03-18 12:48:23 +01:00
Lord Cambion 5180196d9b Fixed Leaves dropping wrong saplings 2026-03-18 12:29:48 +01:00
Lord Cambion cad14c2a43 Door Crafting changes + Beam Color 2026-03-18 12:01:53 +01:00
Lord Cambion 9c876448bb Savanna Biome 2026-03-18 01:09:20 +01:00
Revela b58f7c8fdd Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Minecraft.Client.vcxproj
#	Minecraft.Client/Minecraft.Client.vcxproj.filters
#	Minecraft.Server/Minecraft.Server.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj.filters
#	README.md
2026-03-17 17:26:40 -05:00
Revela e786604228 Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering.

The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text.

Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
2026-03-17 17:08:58 -05:00
rtm516 02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
rtm516 df4c9831c4 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
Lord Cambion 5e7cf04505 Acacia Tree Fixed 2026-03-17 20:30:20 +01:00
Lord Cambion d55ec28291 ACACIA and DARK_OAK 2026-03-17 19:36:38 +01:00
Lord Cambion fc102da0fb Acacia And Dark Oak Leaves Colours 2026-03-17 18:09:27 +01:00
Lord Cambion 566570c776 Partly added leaves. just need to fix colors 2026-03-17 17:53:23 +01:00
Revela d7822ac81e Enable multi-language font rendering and Unicode text input
Goal:
Allow players to type and display text in any language supported by
Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This
covers all text surfaces: chat editor, chat messages, signs (in-world
and editor), world name/seed, server address/port fields, and all
Iggy Flash UI text fields.

Multi-language support:
Two complementary rendering systems were added to handle Unicode text
across the entire client:

1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class
   serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png)
   through Iggy's bitmap font provider API. Registered as the global
   fallback font with metrics matching the Mojangles bitmap font for
   correct baseline alignment. When the primary bitmap font lacks a
   glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back
   to the unicode bitmap font.

2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the
   commented-out unicode glyph page system in Font.cpp. Characters not
   in the bitmap font texture are rendered from glyph page PNGs loaded
   on demand, with proper texture switching mid-string.

3. ChatScreen input: Removed the restrictive acceptableLetters filter
   so all printable Unicode characters are accepted in chat.

Languages now supported for text input and rendering:
- Japanese (Hiragana, Katakana, Kanji)
- Chinese (Simplified and Traditional)
- Korean (Hangul)
- Thai
- Arabic
- Hindi (Devanagari)
- Russian (Cyrillic) - already worked via bitmap font
- Greek - already worked via bitmap font
- Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font
- Armenian, Georgian, and other scripts covered by glyph pages

Security fixes:
- Fixed memset under-initialization of Font::charWidths (zeroed 460
  bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+
  uninitialized) - pre-existing bug
- Added bounds checks to all UIUnicodeBitmapFont callbacks to reject
  glyph IDs outside [0, 65535], preventing OOB array access
- Added bounds check in Font::width() section-sign fallback path to
  prevent OOB read on charWidths[] with high codepoints
- Blocked Unicode bidirectional override characters (U+202A-202E,
  U+2066-2069) in chat input to prevent message spoofing

Memory leak fix:
- Fixed SignTileEntity::load allocating wchar_t[256] with new[] on
  every sign load without freeing. Replaced with stack allocation.

Debug logging:
- Added [SIGN] prefixed logging for sign save/update operations
- Added [CHAT] prefixed logging for chat send/receive operations

Files changed:
- UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages
- UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars
- UIFontData.h/.cpp - Added hasGlyph() method
- UIController.h/.cpp - Load and register unicode bitmap fallback font
- UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter
- Font.h/.cpp - Revived unicode glyph page rendering system
- ChatScreen.cpp - Accept all Unicode input, block bidi overrides
- Gui.cpp - Chat display debug logging
- ClientConnection.cpp - Sign update debug logging
- SignTileEntity.cpp - Sign save logging, memory leak fix
2026-03-16 23:08:05 -05:00
Tranqlmao ea2f6daf41 Incomplete reference pointer fix
Incomplete reference pointer fix
2026-03-16 21:03:20 -04:00
Tranqlmao 6fda682e26 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 20:49:12 -04:00
Tranqlmao 7242831aa9 Added Sea Lanterns and Prismarine Crystals 2026-03-16 20:42:58 -04:00
Tranqlmao 36ad1a341e Sea Lanterns
Added Prismarine Crystals and Sea Lanterns
2026-03-16 20:33:21 -04:00
Lord Cambion 0c143b9bd8 Can now have the mob they spawn change by placing the corresponding spawn egg 2026-03-17 01:28:12 +01:00
Lord Cambion 1494f4fe5b Buttons now can be placed on top and bottom of blocks
Buttons

    Can now be placed on the top and bottom of blocks.
2026-03-17 01:11:56 +01:00
piebot 2b46488dcb Fix compiler error 2026-03-17 02:52:34 +03:00
piebot 7b17a65d9b Fix compiler error 2026-03-17 02:46:21 +03:00
piebot 135108a485 Add Packed Ice 2026-03-17 01:44:44 +03:00
piebot 881462cd95 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 22:40:16 +03:00
piebot 2539831608 Add wet sponges 2026-03-16 22:40:13 +03:00
Lord Cambion 230872ed36 Rabbit drops and mutton name changed 2026-03-16 19:30:33 +01:00
Lord Cambion 257b3a6308 Armorstand bugfixes #2 2026-03-16 16:56:50 +01:00
Lord Cambion 885d346dd5 armorstand and leather craftable 2026-03-16 14:04:45 +01:00
Lord Cambion 04f1e2fdd9 rabbit drops 2026-03-16 10:59:16 +01:00
Lord Cambion 846b73f238 Armorstand bug fixes #1 2026-03-16 10:16:15 +01:00
Revela 8a6934c83c Implement persistent hardcore death bans (XUID + IP) for dedicated server
On the dedicated server, hardcore death now persists XUID and IP bans to
banned-players.json and banned-ips.json via the Access system, and
disconnects the player. Bans survive server restarts. Client-hosted games
retain the existing in-memory XUID ban with force-save behavior.

- Add hardcore property to server.properties (forces Hard difficulty)
- Add LevelData::setHardcore() so loaded worlds respect the server config
- Add PlayerList::banPlayerForHardcoreDeath() with persistent XUID + IP bans
- Reject respawn requests server-side in hardcore mode
- Ensure server-side player ticks run without move packets (fixes
  environmental damage not applying for some clients)
- Restore 0x8 hardcore bit on LoginPacket/RespawnPacket wire format so
  the client-side death screen detects hardcore mode correctly
2026-03-16 02:52:16 -05:00
piebot 452a6fa1c4 Fix beds having stone sound 2026-03-16 08:40:29 +03:00
Revela c92a5ab31a Merge upstream/main into main 2026-03-15 23:38:41 -05:00
piebot 98ccca3eb0 Fix armor stands crashing the game 2026-03-16 07:18:18 +03:00
Ananasloll3 0b0d74a638 Fix audio volume levels for cows and bats (#1225)
Cow volume 0.4f to 1.f
Bat volume 0.1f to 0.8f
2026-03-15 18:13:11 -05:00
Ananasloll3 1fe25a9398 Fix audio volume levels for cows and bats (#1225)
Cow volume 0.4f to 1.f
Bat volume 0.1f to 0.8f
2026-03-15 18:13:11 -05:00
iris b27cb536a5 Fix game crashing when crafting fireworks (#1230) (#1240) 2026-03-15 18:13:03 -05:00
iris 3810c96d14 Fix game crashing when crafting fireworks (#1230) (#1240) 2026-03-15 18:13:03 -05:00
piebot b26d5e2a4f Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 02:04:53 +03:00
piebot 1cc46a5e91 Fix sand being labelled as stone. 2026-03-16 02:00:23 +03:00
piebot 100d42781f Fixed spruce trees having sideways log 2026-03-16 00:29:29 +03:00