fixes:
- treasure enchants being selectable within the enchantment table menu
- frost walker resemblance to decompiled legacy console edition
- enchantment table featuring hot-swappable abilities where the player could replace one tool with another whilst keeping the exact same potential enchantments in the enchant menu
fixes:
- grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block
- grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter
previously, world generation standards required all parts of the village (houses, pathes, etc) to be in a village-appropriate biome. now, villages have been made to inherit from the well's point-of-view; meaning that, as long as the well is in an acceptable biome, the rest of the village will continue to generate
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc.
- Fossil & Igloo generation
- Texture interpolation
- Iggy mouse fix for world settings
- Neo branding on main screen
- Release build txt logger
- Debug mode spectator
- Several server fixes
- Flowerpot fixes
- Several more changes made in TU43
+ Gameplay changes
Stained clay renamed to "Hardened Clay" (e.g. White Hardened Clay)
Gold ore now generates in mesa biomes between Y=32 and Y=79
Shears can no longer be enchanted with Silk Touch
Pigs can be led/bred with potatoes and beetroots (in addition to carrots)
Elder Guardians now drop dry sponges instead of wet sponges
Endermen now spawn in the Nether
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.