Added "unimplemented" achievements
Fix image renaming breaking icons
Fix "Diamonds to you" strings
Readd broken assertion - I'm not entirely sure if its fixed, and you may need to delete profile0.dat to make it not assert on older saves.
i tried to give the colors of the mesa eMinecraftColour_Foliage_Mesa
eMinecraftColour_Grass_Mesa
but it took the actuale value like 50 and 37 if i remmebr so it gave black and dark blue colors to leaves and grass.
then i fixed the plateau becoming bryce just adding an id check
biomes like extreme hills now have correct blocks sky and water, also correct grass. another thing is that now in the world spawns mutated biomes and it is acceptable as a world generation.
i dont thjink it is the same because seeds are not giving me the ones from youtube videos but we will work on it later.
For now it works and it is acceptable. spawns a variety of biomes that before was spawned in a random way, now depending on next biomes and temperature
Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
fixes:
fishing rod crashing in enchantment table
updated more swfs that were not updated in a recent merge
sort costs in ascending order
randomise enchantment seeds for new players
Notably also adds some metadata files for NixOS
* add support for linux clang cross compiles
* add linux clang instructions
* un-capitalize Mob.horse.*
* update the description in flake.nix
---------
Co-authored-by: Loki <lokirautio@gmail.com>
The string identifier for the Elder Guardian entity was set
to `IDS_GUARDIAN_ELDER`. This has been changed to the
consistent identifier `IDS_ELDER_GUARDIAN`.
Additionally, the localization file has been updated to include the
missing string definitions for both `IDS_GUARDIAN` and
`IDS_ELDER_GUARDIAN`