Commit Graph
64 Commits
Author SHA1 Message Date
Fireblade f5afc92cdd chore: port rest of magma block stuff 2026-07-18 20:52:23 -04:00
Fireblade d3067a7d0a chore: update block localizations 2026-07-18 19:12:07 -04:00
Tranqlmao 454da0ce3c Banners Complete!
Fixed improper behaviors of banners to adhere to LCE, as well as redid the banner recipes!
2026-07-15 14:50:09 -04:00
Tranqlmao a4c746bee4 TU43 Structures, bug fixes & minor changes
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc.
- Fossil & Igloo generation
- Texture interpolation
- Iggy mouse fix for world settings
- Neo branding on main screen
- Release build txt logger
- Debug mode spectator
- Several server fixes
- Flowerpot fixes
- Several more changes made in TU43
2026-07-11 19:30:16 -04:00
Tranqlmao be3bf0aebd TU43 Release 4
+ Banners, Banners, Banners!
2026-07-07 19:47:42 -04:00
Tranqlmao 558173cfd0 TU43 Release 2
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
2026-07-07 12:54:31 -04:00
Tranqlmao 37cd621561 TU43 Release 1
+ Mending & FrostWalker (Needs some tlc)
+ Path Blocks
+ All Beetroot Items
- Some SWF & Texture atlasChanges
2026-07-06 23:28:11 -04:00
Fireblade d4b98cf70b Merge branch 'main' into TU43 2026-05-24 23:47:12 -04:00
Fireblade cc424e1fad fix: merge conflicts 2026-05-24 23:20:13 -04:00
Fireblade 8676650294 Merge branch 'pr-3' into TU43 2026-05-24 22:29:54 -04:00
Fireblade d9a2776e21 feat: sunflower w/ dye recipies 2026-05-24 21:39:15 -04:00
Fireblade 05c14bc0fe feat: slime block 2026-05-22 21:15:13 -04:00
NSDeathman dc5ad7aa6e feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
Fireblade f8e4f6376e fix: neoapps dysfunctional build script 2026-05-05 23:20:16 -04:00
Fireblade 229d22ab7b fix: tu31 tutorial world crashes 2026-05-02 21:30:34 -04:00
Fireblade d89fadff68 feat: blockstates
still a work in progress
2026-05-02 15:14:48 -04:00
piebot a51d7ae834 feat(TU31): barrier block.
feat: barrier block
2026-05-01 19:21:56 +03:00
piebot 076bf6bd7d fix: acacia/dark oak not giving the "Getting Wood" achievement 2026-04-30 13:46:13 +03:00
Fireblade 950de854a1 feat: barrier block
todo: deprecate *.col file usage
2026-04-29 16:35:14 -04:00
Lord_Cambion 4c8e38c721 feat: stoneslab2
fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp

todo:Material.cs
2026-04-21 01:32:02 +03:00
George V. 0ad7e383fa Merge branch 'main-re' into upstream-merge 2026-04-10 22:00:17 +03:00
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00
neoapps-dev 99ffa05fbf nixy nix 2026-03-27 15:37:57 +03:00
Lord Cambion 10b7fc36d3 Biome Update! 2026-03-26 20:37:51 +01:00
Lord Cambion ae273c75fa Name Fixes 2026-03-26 00:40:52 +01:00
piebot e14ba14e68 a bunch of shit lmaoo 2026-03-25 21:41:35 +03:00
piebot 6646eefb5e Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
itsRevela 93532ef533 Stained Glass Survival Integration & Crafting UI Fix (#1195) 2026-03-23 11:58:13 -05:00
Lord Cambion 9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Lord Cambion 72ffe3ec0f glass recipe 2026-03-20 12:47:42 +01:00
Tranqlmao 07fd3222b8 Added Double Tall Plants
TODO:
Add Sunflower
Add natural spawning of these flowers
2026-03-20 01:53:28 -04:00
Lord Cambion 82a95d6683 FIXED ID MATCHING THE LCE 2026-03-19 23:06:22 +01:00
Lord Cambion 8c6da7ea22 saplings now have all the id 6 2026-03-19 22:30:49 +01:00
Lord Cambion 4198a014f3 prismarine fiex id 168,168:1,168:2 2026-03-19 19:35:43 +01:00
Tranqlmao 8423170d13 Strings Fix
+Some block/item id parity
2026-03-19 13:12:06 -04:00
Lord Cambion 6af82612d3 stone bricks crafting and mossy cobblestone 2026-03-19 11:45:24 +01:00
Tranqlmao 5295de161f Prismarine Patch
Added the rest of prismarine items and blocks.
Added recipes for blocks (lantern excluded)
Parity crafting and creative menu locations
2026-03-18 20:48:28 -04:00
Tranqlmao c6669c696f Added Prismarine Block
Will add the next blocks, pushing for consistency
2026-03-18 16:39:35 -04:00
Lord Cambion d55ec28291 ACACIA and DARK_OAK 2026-03-17 19:36:38 +01:00
Lord Cambion 566570c776 Partly added leaves. just need to fix colors 2026-03-17 17:53:23 +01:00
Tranqlmao 6fda682e26 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-16 20:49:12 -04:00
Tranqlmao 36ad1a341e Sea Lanterns
Added Prismarine Crystals and Sea Lanterns
2026-03-16 20:33:21 -04:00
piebot 135108a485 Add Packed Ice 2026-03-17 01:44:44 +03:00
piebot 2539831608 Add wet sponges 2026-03-16 22:40:13 +03:00
Lord Cambion 885d346dd5 armorstand and leather craftable 2026-03-16 14:04:45 +01:00
piebot 452a6fa1c4 Fix beds having stone sound 2026-03-16 08:40:29 +03:00
piebot 57be5ccb93 Add Logo and Panorama + Add Recipes 2026-03-15 20:24:53 +03:00
piebot 0607e115dc Fix build error 2026-03-15 04:14:11 +03:00
piebot 91203050fa Implement red sand and red sandstone. 2026-03-14 23:21:19 +03:00
piebot 00d3ca7b9b Added Rose Types + jeb_ Easter egg 2026-03-14 00:51:31 +03:00