#pragma once #include "Item.h" class IconRegister; class BannerItem : public Item { private: static const unsigned int COLOR_DESCS[16]; public: BannerItem(int id); virtual unsigned int getDescriptionId(shared_ptr instance) override; virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false) override; };