#pragma once #include "CropTile.h" class BeetrootTile : public CropTile { friend class ChunkRebuildData; private: Icon *icons[4]; public: BeetrootTile(int id); Icon *getTexture(int face, int data); protected: int getBaseSeedId(); int getBasePlantId(); public: void tick(Level *level, int x, int y, int z, Random *random); void growCrops(Level *level, int x, int y, int z); int getResource(int data, Random *random, int playerBonusLevel); void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); void registerIcons(IconRegister *iconRegister); };