#pragma once #include "Feature.h" #include class Random; class Level; class BonusChestFeature : public Feature { private: const std::string lootTableName; public: explicit BonusChestFeature(const std::string &lootTableName); virtual bool place(Level *level, Random *random, int x, int y, int z); bool place(Level *level, Random *random, int x, int y, int z, bool force); // 4J added this method with extra force parameter };