#pragma once #include "Item.h" class ItemInstance; class ExperienceItem : public Item { public: ExperienceItem(int id); virtual bool isFoil(shared_ptr itemInstance); virtual shared_ptr use(shared_ptr itemInstance, Level *level, shared_ptr player); virtual bool TestUse(shared_ptr itemInstance, Level *level, shared_ptr player); virtual int getUseTooltipId(std::shared_ptr itemInstance, std::shared_ptr player, Level* level, int x, int y, int z, bool bUseItem) const; };