#pragma once using namespace std; #include "Item.h" class SnowballItem : public Item { public: SnowballItem(int id); virtual shared_ptr use(shared_ptr instance, Level *level, shared_ptr player); virtual int getUseTooltipId(std::shared_ptr itemInstance, std::shared_ptr player, Level* level, int x, int y, int z, bool bUseItem) const; };