#include "stdafx.h" #include "PolarBearRenderer.h" ResourceLocation PolarBearRenderer::POLARBEAR_LOCATION = ResourceLocation(TN_MOB_POLARBEAR); PolarBearRenderer::PolarBearRenderer(Model *model, float shadow) : MobRenderer(model, shadow) { } void PolarBearRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *PolarBearRenderer::getTextureLocation(shared_ptr mob) { return &POLARBEAR_LOCATION; }