#include "stdafx.h" #include "StoneBeachBiome.h" #include "net.minecraft.world.level.tile.h" #include "BiomeDecorator.h" StoneBeachBiome::StoneBeachBiome(int id) : Biome(id) { this->topMaterial = static_cast(Tile::stone_Id); this->topMaterialData = 0; this->material = static_cast(Tile::stone_Id); this->materialData = 0; if (decorator != nullptr) { decorator->treeCount = 0; decorator->grassCount = 0; decorator->flowerCount = 0; } }